Groups keyboard shortcuts have been updated
Dismiss
See shortcuts

Problem applying same Bitmap Material on multiple Faces of cube

82 views
Skip to first unread message

metos20

unread,
Dec 1, 2011, 3:36:54 PM12/1/11
to Away3D.dev
Hi everyone,

I use Away3D 3.6 and I'm trying to apply a Bitmap Material on a 3DS
cube model generated with Blender.

I defined two Materials on Blender (one for the back face named
"backMat" and another for the other faces named "frontMat")

The problem is that when I apply the BitmapMaterial on the "frontMat"
i have the bitmap duplicated on the faces instead of the same image
extended on the faces. I would like to have one image extends and
applied to all the faces included in the "frontMat".

what I do is looping on the objects of the parser and then :
var myMaterialData:MaterialData =
objet3D.materialLibrary.getMaterial(nomMaterial);
myMaterialData.material = texture;

Any idea ?

Thank you in advance.

Jensa

unread,
Dec 5, 2011, 2:31:09 PM12/5/11
to Away3D.dev
Hi metos20,
I'd post the same question at the Forum: http://away3d.com/forum/
(This mailing list is no longer in use).

Other than that, I'd try to see if the model loads fine in Prefab3D
(http://www.closier.nl/prefab/) and maybe export it as an AS3 class
from there?

J

metos20

unread,
Dec 7, 2011, 11:06:55 AM12/7/11
to Away3D.dev
ok, i'll try that. Thank you very much.
Reply all
Reply to author
Forward
0 new messages