Cube6 mapping is a neat way to define separate bitmap materials on each side of a cube face. essntially cube6 uses the same uv mapping as skybox6, that is, a tiled bitmap of 6 images, one for each side. to see how these are arranged, please check out the skybox example in the away3d lite demos.
we will certainly be updating this in future to support the usual method of texturing, but there are a couple of reasons why cube6 was created by default: 1) it allows for better material configuration, 2) less material instances means faster rendering.
cheers
Rob
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Rob Bateman
Flash Development & Consultancy
rob.b...@gmail.comwww.infiniteturtles.co.uk
www.away3d.com