I've tried to load model with animations. Model was exported using
der_ton's exporter from 3dsmax to md5mesh & md5anim. I've 3 problems
with this:
1) Animation moves the mesh with each new cycle. Probably result of
problem 3.
About 5 sec after start:
http://files.myopera.com/MADCATX/albums/6547792/movemesh1.jpg
About 30 sec after start:
http://files.myopera.com/MADCATX/albums/6547792/movemesh2.jpg
2) There is no gotoAndStop(), nextFrame() functions in
SmoothSkeletonAnimator. Animation speed is proportional to
Event.ENTER_FRAME event, which isn't good since game data is being
updated on separate timer (for single player games you can use
ENTER_FRAME event to update data, but for network games this event
can't be used to synchronize data). So if I use separate timer for
updating data I do want the jump (for example) animation to end after
set amount of updates.
3) Loading the animation causes models part (leg) to be deformed.
Without animation model is not deformed.
Deformation when using animation:
http://files.myopera.com/MADCATX/albums/6547792/legdeformation.jpg
Model with animation within der_ton's model viewer:
http://files.myopera.com/MADCATX/albums/6547792/0Capture.JPG
Since model is not deformed in model viewer I think that there is bug
in md5anim parser that is causing this behavior.