Hi,
I'm glad you're liking the book so far. Thanks for spotting this. It
seems the 3DS file that's provided in the sample package has somehow
been corrupted (or in some way made incompatible.) The mesh was never
meant to include a texture in the first place, especially not one
named "ape_normals." (without a file suffix.)
We will look into this, and amend the sample files. In the meantime,
you can get the code to work by preventing the loading of textures
completely:
_loader = new LoaderCube();
_loader.autoLoadTextures = false;
Please keep your comments coming. We appreciate them greatly!
Cheers
/R