The movePivot is not affecting the mesh information
It allows you to offset the model without altering its geometry.
In past versions, the movePivot was adding offsets to all vertexes,
this is now applyPosition();
ApplyPosition is extremly handy for modeling or correction purposes or
for instance when an object needs to be duplicated,
and then showed with different offsets using movePivot...
Same principle for rotations, you can say object.rotationX and also
can say applyRotations
Fabrice
if(_recenter) {
applyPosition( (this.minX+this.maxX)*.5, (this.minY+this.maxY)*.5,
(this.minZ+this.maxZ)*.5);
the moveTo, is there to avoid certain cases where you would need to
generate an extra Number3D
and acts indeed as method like the property position.
Fabrice
... and how does object.position = new Number3D(x,y,z) differ from
object.moveTo(x,y,z)? The two look really similar in the source code
other than an extra check in the moveTo method?