Problem with 3ds: deformation, an object over the other

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Wenderson

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Jul 28, 2009, 7:50:15 PM7/28/09
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Hello group Away3D.

I have the following problem when render my project, it usually
carries the 3ds mesh with their textures, but when you own the camera
or the object moves, there are several distortions. Me ai galera.

Error: http://away3d-dev.googlegroups.com/web/problem.jpg?gsc=p3ShfgsAAABRzuJ8zLGeIn9fTq-rRd4F


Complete archive: http://groups.google.com/group/away3d-dev/web/pc.zip

Thaks!

wp...@yahoo.com.br
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Lami

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Jul 29, 2009, 9:42:22 AM7/29/09
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You can fix that by using an other renderer!

in your class create a new variable:
private var myRenderer:IRenderer;

and in your main function (VideoMain) add:
myRenderer = Renderer.CORRECT_Z_ORDER;

and add renderer:myRenderer to your view:
view = new View3D({scene:cena, renderer:myRenderer, camera:cam, x:450,
y:200});

I tested that and it works, but it decreases your framerate a little
bit!

greetz. Lami

On 29 Jul., 01:50, Wenderson <wp...@yahoo.com.br> wrote:
> Hello group Away3D.
>
> I have the following problem when render my project, it usually
> carries the 3ds mesh with their textures, but when you own the camera
> or the object moves, there are several distortions. Me ai galera.
>
> Error:http://away3d-dev.googlegroups.com/web/problem.jpg?gsc=p3ShfgsAAABRzu...

Wenderson

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Jul 29, 2009, 10:28:39 AM7/29/09
to away3d.dev

Thanks Lami, solve a big problem.
I do not always speak: "living and learning";
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