That does sound a bit odd, I'll have a look at that. I'm wondering if
it might be a case of gimbal lock (see link below).
http://www.youtube.com/watch?v=rrUCBOlJdt4
.andreas
When I was looking over the parser code I noticed something I had
forgotten about that might help with your issue. Switch the xml values
for the camera rotations x and y and see if that helps. The parser
does this automatically but since you are extracting the values
straight from C4D doing that might fix it.
I also noticed that the camera rotation conversion seems to produce a
slight offset when 'banking' the camera which I'm not sure why it is
happening. I will look into this some more given the time but let me
know how you get on in the meantime.
.andreas