Kind regards .. Rudolph Thomas in...@tigme.com www.tigme.com
www.carrara3d.co.za --------------------------------------------------------------------------------
----- Original Message -----
From: "Makc" <makc.th...@gmail.com>
To: <away3...@googlegroups.com>
Sent: Thursday, May 22, 2008 10:07 PM
Subject: [away3d] Re: AWAY3D vs PAPERVISION
>
what about
http://www.googlefight.com/index.php?lang=en_GB&word1=john+grden&word2=rob+bateman
?
I think your fight could be a bit more fair with quote marks:
http://www.googlefight.com/index.php?lang=en_GB&word1=%22ralph+hauwert%22&word2=%22rob+bateman%22
:)
On Fri, May 23, 2008 at 3:27 AM, Rob Bateman <rob.b...@gmail.com> wrote:
----- Original Message -----From: Rob BatemanSent: Friday, May 23, 2008 2:27 AM
I recently completed my first 3D project, and for most of that
project's lifespan I had wrappers for both Away3D and Papervision and
abstracted a lot of the 3D code so I could switch back and forth
between the two. For quite a while, Papervision was the engine of
choice because it appeared to have better interactivity on objects
(whether that's actually true or not is debatable; it could just be
that I figured it out quicker in PV3D), but eventually we settled on
Away3D because it seemed to have better Collada support, and, more
importantly, the frame rate, rendering quality and depth sorting
(negating those annoying flickering poly issues) were *consistently*
better than PV3D: it just looked better.
That said, I reckon you're likely to get something of a one-sided view
on this list ;)
h.
--
.... . . . . . . . . .
.. h e n r y c o o k e
.... . . . . . . . . .
.. in my ears: Sh*tmat / Haile Selassie Rules O.K.
.. http://prehensile.co.uk
2008/5/23 Rob Bateman <rob.b...@gmail.com>:
In the end we all make choices and then stick with it for a period if not
forever. For me at the moment it is because I opened AWAY3D plugged it into
my noob project and it worked. As for PV3D I had to struggle with it...
Maybe AWAY3D has got better noob examples, I don't know.
Kind regards .. Rudolph Thomas in...@tigme.com www.tigme.com
www.carrara3d.co.za --------------------------------------------------------------------------------
----- Original Message -----
From: "Henry Cooke" <aninfinitenu...@gmail.com>
To: <away3...@googlegroups.com>
Bluebomber357 skrev:
Fabrice
That said, I reckon you're likely to get something of a one-sided view
I landed on Sandy as there was pretty good response time from the forums/mailer, the code was clear, it had decent documentation (which got better thanks to Petite),
Now, I'm considering a contract for NASA that does real time rendering. I'm deciding if I should go with an executable or if I could actually make it online!!! If the rendering engines are fast enough to handle the detailed models that need to be retextured based on a given time delta, then I might go with that.... problems I'm considering aren't completely fixed in most engines, but I gotta say two big hurdles, z-sorting and level of detail scaling, seem to be available in Alternativa.
So how do you decide what engine to use? If this is a large project, follow these steps:
Fifth, find out what features you can steal from other people's code for each engine :-)