Please, post any features that work wrong, annoying features, tips for new features, or anything elserelated to MPQ Editor here. If you want faster response, please, send me an e-mail to zezula-at-volny-dot-cz.
Support for encrypted MPQs has only been tested on enGB installer, both Installer Tome 1.MPQE and Installer UI 2.MPQE. I hereby ask you guys who have non-english version of the installer and are not too busy with playing the game, please try if MPQ Editor will work on those installers. Please, let me know by e-mail to zezula-at-volny-dot-cz, even if it works. Thank you.
I have one problem on my end that I'd like to bring to your attention. Whenever I extract files from an MPQ to a directory and the directory already contains those files it asks me whether I would like to overwrite those files or not. If I click yes there's no problems, however, if I click cancel I will get a 'not enough disk space' error. Seems that clicking cancel is invoking the wrong course of action.
I made a mod file with 7 files in it (default mod, didn't change anything, just created it in the editor and saved it).When I open it with the MPQ editor, I want to copy all the campaign SC2 data (53 XML files) to make it into a mod.I make a new folder (Base.SC2Data), and inside that, another new folder (GameData), like in the Liberty.SC2campaign file, so I can add the WoL campaign stuff into this mod manually, without the editor. Problem is, I can only add 8 files inside the SC2 mod. It keeps telling me that "there is not enough space on the disk", yet my hard disk has plenty of free disk space (about 1tb out of 1.5tb).
EDIT: Nevermind, it's the hash file. I managed to create a new MPQ, rename its filetype to SC2mod, and the editor can read that as it would read a normal mod. Now I just need to test it with the actual campaign files instead of a quick mod I did.
Yeah, you got the reason right. Whenever you see this error message while adding something into MPQ, means that there is no space in the hash table. MPQ Editor includes a feature called "Change hash table size", which should do the same thing, just faster.
And yeah, maps have a really small hash table. Mods have a slightly larger one, I think, but it looks like we can change it and the files are still read accordingly. I really think it's Blizzard setting size limits to avoid getting large mod and map files published on BNET. (Or to avoid having maps that take too long to load)
Unfortunately that isn't my problem, I haven't opened up the SC2 editor since last turning on my computer and I just checked in the processes in the windows task manager anyway and it hasn't been running at all.
Hello. I am having problems using the editor, I'm not quite sure if I'm doing this properly and I have been searching for a while without luck. I want to use the MPQ editor to add exported data from other maps. It doesn't seem to work at all.
Basically, I read that you needed to export everything from the Base.SC2data folder from your map and merge it with the new one. Well, when I merge it with a brand new map, there is no Base.SC2data folder, so I just add the whole folder. When I open the map though, my unit isn't there.
I am having the same trouble as what they did (not enough space on the disk when dragging-dropping files to MPQ), except unfortunately, I am not any sort of Computer mania, so i do not quite understand what the 'changing hash table' means. Could you please concisely tell me the solution of this problem?Btw, I am altering/replacing the English sounds of Starcraft II in to Korean sounds.
Currently my server is using vanilla drops but I know some other versions use the famous 0% nodrop for all players mode and most popular private servers such as Slash also use this drop version.
How do I change vanilla drops to 0% nodrop for all players (1-8) mode?
This change can be made by modifying the patch_d2.mpq on the D2GS side of things, a lot of changes made within these files sometimes do need to have client side patching (your players will also need the same patch file) but luckily with droprate changes - these can be done all server side without any client side patching.
You'll need two programs - MPQ Editor and table editor, also with the MPQ editor you'll need the 1.13C (assuming that is the version you are running) listfile - this means the MPQ editor can understand each file in the patch MPQ. All of this can be downloaded from Phrozen Keep.
Do you know which tables to change the vanilla XP rate to a bit higher?
Also, do you know how to increase party size from 8 to 10+ ?
Like annihilus.net/content.php does, they increased to 64 but on my server I'm planning to have 12.
Last question, do you know how to add 1.08 rare items to 1.13?
I followed the guide and tried to modify the MPQ from single player first and nodrop 0% was working fine but after I replaced the server side MPQ from the Single player it wasn't working. Any idea why this could be happening?
I only have the treasureclassex.txt in this directory. Do I need to edit both treasureclass and treasureclassex ? Where do I find the treasureclass.txt ? I'm using D2 LOD v1.13c if that makes any difference.
I opened the D2_patch.mpq and extracted the treasureclassex.txt. Tested it with the -direct -txt method and it worked great - no drop=0 in game. Edited, replaced, compacted, and closed the D2_patch.mpq. Reopened it to make sure the txt file was edited correctly and then put the new Patch_D2.mpq in my D2 directory and tested it in a single player game. Nothing. Drops are vanilla. I don't get it.
Yeah, I dunno...
It doesn't add up. my Patch_D2.mpq is modded. It shows my edit when I reopen the archive. Some reason it just won't translate to game. It's like the game is reading the input from some source other than the treasureclassex.txt inside the mpq...
Hey, Feofilaktt. Glad you're here. Yes, I'm opening the MPQ and then extracting the treasureclassex.txt. Then I edit the txt using AFJ Sheet Edit and then importing the edited treasureclassex.txt back into the MPQ which replaces it. I can see that my edits are there when I recheck the file. Then I compact the MPQ and close it. If I reopen the MPQ, I can see that it includes my edited txt file. But when I put it in my Diablo II folder, it's not giving me NoDrop=0...
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