Ithought the trophy glitched on me, because it wasn't popping even after reading the sign in the center of the island. The problem is I was skipping through the reading dialog. Once I let the character read both sentences without skipping, the trophy unlocked.
I can't even get to the island. I'm on my 3rd playthrough now. I've answered all 100 trivia questions. My coordinates are I2. I've dived down and nothing. Really don't know what else to do outside of deleting my entire game data but really don't want to play twice and farm the cards again.
>> Hey, I found it after many tries. I tried a bit off, at the coordinates next to mine, tried again and again, stared at the map, took a ruler... and one time it worked. For me, the explanation is that the coordinates do not represent an area within your coordinates +/- 0.5, but a certain point, where the lines cross, and you need to hit that exact spot, which apperently needs a couple of tries for some of us. but don't know if this is true tho... Good luck and keep on trying! EDIT: PS I'm sure you already had the idea on your own, but just in case: a savegame with everything prepared saves a lot of time over going up, blowing the fish,.. again and again..
Great find! Total lifesaver! Yeah this was the issue. Spent another 10-15 min combing the area around my coordinates (which was I-2) and finally landed on it. Was probably closer to J-3 but yeah I guess it can be anywhere in the vicinity and you just need to keep trying. Poor game design imo.
So I've been playing the Special Edition re-release of Monkey Island 2: LeChuck's Revenge for the past few weeks and I'm really not loving it. Just a few short years ago, I was able to make my way through the original Monkey Island without any hints or guides and I don't remember it being overly frustrating. There were definitely a few puzzles that made no sense, but I eventually figured them out without bashing my head against the keyboard.
Monkey Island 2 is a totally different beast. I'm only on part two (gathering the map pieces) and I've already run into multiple inane, illogical, and unfair puzzles. I know this is par for the course for classic adventure games and there are certainly harder ones out there, but this game has an amazing reputation that seems unearned right now. Having to brute force my way through the game by trialing every possible combination of objects is really sucking the fun out of the experience. The special edition has a built-in hint system, but I don't see the point of playing the game if I'm going to remove the only gameplay that exists (i.e. puzzle solving).
Classic adventure games are about taking in all the little details of the world, picking up on obscure hints, and maybe walking around aimlessly for a while, maybe even a couple of days, and then return to the game with fresh eyes and realise what you had missed.
Yes, some games do have puzzles that are just a little too obscure, but Monkey Island 2 is one of the best games of the genre at evading those, and LucasArts' games in general over the more uneven nature of the Sierra ones. There is always some twisted logic to the solution of every obstacle in the game. I guess one challenge is getting into the right mindset. When you examine items or try blindly using items on other items, always pay attention to what Guybrush is saying, because it could be an obscure hint at the correct thing to do, or it could just be a joke.
I think if you do end up taking the walkthrough/hint way, or even brute forcing some puzzles, you might end up in a situation where the puzzle feels more "unfair" than it really is, because you skipped the path where you're gradually clued in on the solution.
As a kid (who wasn't even very good at English at the time, and didn't pick up on language-centric puns like "monkey wrench") I made it through all of Monkey Island 2 without using any guides, but it did take a few weeks. Loved the game all the same.
For those not wanting to click that, the image to highlight the trope is Monkey Island 2, and if you expand gaming examples it has its own section dedicated to it, which includes the monkey wrench image there.
I played almost every one of those LucasArts games. I loved Monkey Island and when I played them I hardly try to use a guide unless im really stuck. I had a REALLY tough time with Monkey Island 2. I thought some of the puzzles were over the top. I remember one puzzle (that I think I figured out accidentally) that really left a bad taste in my mouth. You get into this maze or something and you get to a locked door. I looked around for a key for a while and nothing. Turns out, if you just 'open' the door it opens, even though it appears to be locked visually.
This was a fun thing to check out and something I actually forgot the name of. Im surprised they didnt mention the inner door code for Maniac Mansion as a Moon Logic Puzzle. I think it should be up there.
To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It!; all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic
Im fairly confident that the only reason why those games used bizarre puzzles is purely to extend the life of the game from when games were smaller and could only do so much. But after a while, it's not about cleverness but just trying any random combination of things to figure something out. Thats why I didn't like MI2 because it seemed to be over the top where as Day of the Tentacle/MI 1 weren't as confusing but more about being a bit clever.
The reason why I brought up Maniac Mansion was from an experience when I was a kid. I played and figured out everything in that game, and everything made sense. Of course there are some dead ends but they were accidental. Nothing I was totally stuck on that I couldn't figure out intuitively. So I got to the inner door code and I said to myself "Where the hell did I see a 4 digit code?". Theres one to call Edna, the house address IIRC, and the safe. I tried all of those and nothing worked. (Side note, I said "well I must start from the beginning" and put in all 0s thinking I would have to put in 10,000 digits and the door opened. I shit a brick).
When I got older I learned what you were supposed to do:
Theres a cutscene where Dr. Fred plays an arcade game. The last cutscene the game gives you I think. Before when you get there, none of the arcades work. So you go back and they STILL don't work. How did he use it? Maybe it was just a scene added just for fun. Well what you have to do is,
- Open the grate under the house and have a kid turn on the water pump, so another kid can go into the pool and grab the radio. Open the radio for the batteries and put them in the flashlight. Also the kid has to have used the Hunk O Matic to be strong enough to open the grate, which again is not obvious because you have to remove a bush.
- Make sure to grab the paint remover on the paint blotch (and if you use the paint remover on anything else you've technically lost the game). That shows a door that goes to an attic with exposed wires.
- You need another kid to push the loose gargoyle, so another kid can go in and turn of the power so you can use the kid with the tools to work on the wires. Also making sure you have the batteries in the flashlight so he can see. Then when you're done turn the power back on.
- Make sure you fill up a jar with the radioactive pool water and have a can of pepsi to give the man eating plant. So the water will make him grow, but then pepsi wont make him aggressive anymore. Now you can reach the hole in the attic which has a giant telescope.
- The other kid using the telescope has to put the dimes in the coinslot and turn the telescope twice to the right. If you waste your dimes or go in the wrong direction you lock the game because you dont have enough dimes to move the telescope back. Another thing the game doesn't tell you.
- Once you see the combination, you can open the safe which has an envelope with a quarter inside. Once coming down the ladder make sure you get the small key (which you'll probably be thrown in the dungeon again).
THE INNER DOOR CODE IS THE HIGH SCORE DOCTOR FRED GETS ON THE METEOR MESS GAME. Something the game doesn't tell you at all aside from showing him playing the arcade game. But how would you even know to do that? Also there are OTHER scores listed there too. You have to do all those steps just for 4 numbers. If the game even hinted by Dr. Fred saying "I had to change the inner door code again. But I got some inspiration from my favorite Arcade game" it would be perfectly acceptable.
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