Yes boys and girls the mission logs are back!
https://docs.google.com/document/pub?id=1862Qi5-7EWEl1eNbrJBsFyb3xUa4tCCDHYkHND8PH74
introduction: I finally decided to start up the Mission logs for my
new campaign titled "Shadow's Gate". it's a second edition D&D game
with elements of First edition thrown in as well as stuff from
internet homebrews and the Player's Option books. The players and
characters have no idea about who is writing these reports at this
time. Apparently someone is following the group.
Mission Report 1
By Gordoga of the Hidden Voice, of the Yellow
Date: Spring 8, 296 CY
Mission Objectives:
Observe the expedition sent to explore the Caverns of
Shadow’s Deep.
Locate anything of Historical significance either
pertaining to the Goblinoids or to Shadow’s Gate.
Remain out of sight unless absolutely necessary.
Report directly to the Mayor or His advisor.
Mission Roster:
Soveliss (A Half-Elvin ranger, team leader)
Tursomog the Ripper (Hobgoblin Priest of Maglubiyet)
Degorous Fif (Grey-Elf Trap Specialist)
Rodomus (Human Ranger)
Grongk (Goblin Spear-man)
Mission Support:
Adept Hans (Justicar of Tyr, who had oddly enough chose to
support this team as opposed to leading it.)
Squad Leader Franz (Paladin of Tyr, and Brother to Hans,)
Mission report:
After your meeting with Tursomog I had managed to follow
him undetected as he escorted Storm Longfellow to the goblin quarter
below Shadow’s Gate. He had finally arrived at the cave complex of his
religious leaders and tells the story of how the half-Elvin rogue was
punished by his deity for blasphemy. That instead of smiting Storm out
right, the Lord of depths and Darkness instead chose to polymorph the
rogue into a goblin. This created no small amount of controversy among
the Hobgoblin Priests and shamans who wondered aloud (more than once)
as to why the Mighty One (Their title), would spare the life of
someone who they believed had no soul.
Storm had then explained that he had pleaded with the Lord
of Depths and darkness to spare his life, in exchange for eternal
servitude to not only Tursomog, but to Maglubiyet as well. Stunned by
this, the religious leaders ordered Tursomog to leave Storm behind for
further questioning and possible study. Tursomog reluctantly complied
and went to find the rest of the party. Tursomog then found Degorous
Fif, Grongk, Rodomus at the local tavern (called the Gates) and then
met up with Soveliss later on.
The party then made their way back out of Shadows gate,
passing some of the farms when they had spotted three Humans hiding in
the distance behind a lone scrub brush. Their actions soon revealed
them to be Brigands lying in wait for a soon to be passing merchant in
a cart laden with coins.
Degorous used quick thinking and alerted the driver of the
impending ambush, who had stopped, only to draw out not only the three
bandits the party noticed, but also three more behind a nearby
boulder.
With bravery terribly uncharacteristic of his race, the
Goblin spearman, Grongk, charged into battle, but unfortunately, his
small legs did not allow him to cover the distance of the charge right
away. Rodomus, However, compensated for this by charging, scooping up
the diminutive spearman and hurling him towards the enemy, but also
fell short about 10 feet (of the standard measurement) from the enemy.
Soveliss then moved forward to the bush the first group of bandits
sprang from using it for cover while Degorous also charged into
battle with his sword. Tursomog, However, decided to fire arrows into
the brigands from his position, muttering something about a being
called “The Dee-eM”. (perhaps this is a companion deity to
Maglubiyet?) The first three bandits were cut down with relative ease,
but the second group continued their charge against the Merchant who
joined in the battle, himself.
Two members of the second group, realizing their comerades
were defeated, proceeded to attack Rodomus and Grongk. The third
bandit fought against the Merchant who had missed wildly, and smacked
his horse; spooking him. The Horse proceeded to charge forward and
trampled on the bandit attacking the cart.
Using some quick thinking, Grongk quickly grabbed his rope,
and hurled it, circling the beast’s neck, allowing Rodomus to pull
himself onto the horse’s back in an effort to calm the frightened
animal. Degorous also joined the fray, by nimbly leaping onto the cart
in an effort to grab the reins. However, Tursomog had stepped forward
and invoked the power of his god calming the animal. Once the creature
had stopped charging, the remaining bandits attempted to flee seeing
that they were clearly out matched. However Rodomus, Soveliss and
Degorous picked them off, clearing the battlefield.
Having had a moment to catch their breath, the Merchant
explained that he was in the process of returning from the Dwarven
City of Duw when the bandits were preparing their ambush. Grateful to
the party for their assistance, he bought the brigands gear and then
headed back to Shadow’s gate.
After disposing of the bodies, the party then continued on
their way and finally entered the Goblin Blight Marsh. After a couple
of hours, they then stumbled upon a group of nearly a dozen Orcs
marching towards Shadow’s Deep, the Battle joined in earnest once
again as all sides entering into battle took heavy damage. The Orcs
were finally dispatched,, Tursomog had then found a barely surviving
member and immediately sacrificed the Orc to his god by severing his
head.
The party rested with the priests calling upon their gods
for healing. A small debate broke out between Tursomog and Adept Hans
as to which deity had the greater power. While it was somewhat
entertaining, both parties decided to save the debate for another
time, for the sake of the mission.
Eventually they neared the entrance to Shadow’s deep when
they had then stumbled upon a group of Norkers, a mutated race of
goblinoids, who tended to be more savage and bestial than most
goblinoids. The small savage creatures charged into battle with the
group. However, Degorous, tired of the day’s constant stream of
battles, lit up a flask of oil and threatened to ignite the swamp gas,
which is so prevalent in the Goblin-Blight. The Norkers reluctantly
broke from the battle and slipped into the dark foliage while the
party made their way to the gates of Shadow’s deep to once again delve
into it’s caverns.