I think it needs splitting in to stages:
V12 being bugs fixes, possibly a few of the simple added features (e.g.
recentring motions), updating importers and exporters, modern shader example
V13 IK, good tutorials, better pipeline support
V14 Motion graphs, deformers, etc...
what I also suggest doing, perhaps I will do this for v12, is to
approach aXYZ (possibly some similar companies) and get them to "donate"
an avatar or two to the project, and then we redo that rather awful
"cally" demo. It might be interesting to get some other sources of
content in there, does anyone have suggestions? I think the content for
The Sims is available, for example.
Anthony
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Hi Marco,
which mailing list are you referring to? Is it the developer list here: https://gna.org/mail/?group=cal3d ?