(49.5598 9.51014 0.0 48.5162 9.36869 0.0 48.5162 7.37672 0.0 43.7037 7.37672
0.0 43.7037 9.98428 0.0 43.7208 10.0058 0.0 43.8535 10.2601 0.0 44.1099 10.4392
0.0 48.6099 10.4392 0.0 48.5162 10.4392 0.0 48.5162 10.4472 0.0)
Thus cv_inside returns T.
The polygon outline is not very complex or odd (like a box with a bulge and an inverted corner) So the ray should not cross more than 2 or 3 times.
I may be able to fix my side so that it doesn't create a point like that but thought I should still say something in case others have trouble.
Bill
Bill
See John's thread subject: @Inside "Look, Ma... No Rays!" dated 9/15/2003.
Joe Burke
I never finished it. Rays are NOT the answer. We had poor Doug chasing his
tail and I still feel bad about it.
I'm so blasted busy these days that I can't even play here too much. But please
feel free to pester me (even by e-mail; hell eveyone else does), and I'll try to
wrap it up. The real solution was to sum the deflections around the perimiter
(I know you know about deflections), but there were issues with polylines vs.
ellipses, I think. Then again, who needs ellipses? My PELLIPSE variable is set
to 1 so I can offset the blasted things and maintain the equidistance (izzat a
word?).
--
John Uhden, Cadlantic
<the e-mail address is bogus>
http://www.cadlantic.com
Sea Girt, NJ
"BillZ" <nos...@address.withheld> wrote in message
news:11654012.108083819...@jiveforum1.autodesk.com...
Glad to hear you've been blasted lately. I was beginning to wonder if we were simply
boring you. :-)
Yup, that's a word.
Joe
"John Uhden" <juh...@cadlantic.com> wrote in message news:406e3362_3@newsprd01...
--
John Uhden, Cadlantic
<the e-mail address is bogus>
http://www.cadlantic.com
Sea Girt, NJ
"BillZ" <nos...@address.withheld> wrote in message
news:11654012.108083819...@jiveforum1.autodesk.com...
Thanks
Bill