Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Re: Residential WIP

1 view
Skip to first unread message

JenniferJones

unread,
Mar 3, 2005, 12:51:39 PM3/3/05
to
Are you using Viz Render? The only way I've been able to get my exterior whites white is to adjust the brightness/contrast, and also give the white material a slight self illumination.

I think it is looking good so far, but I would try to find a grass material that doesn't tile.

Chris Holmes

unread,
Mar 3, 2005, 1:06:16 PM3/3/05
to
Yes this is Vizrender. Typically on the grass, I scale it up some, so it doesn't have the obvious tiling effect (haven't done that yet)
I will try that for the whites, thanks!

Nathan

unread,
Mar 3, 2005, 8:00:12 PM3/3/05
to
Nice start Chris , looking forward to seeing your finished product
(remembering your pool)

"Chris Holmes" > Just wanted to share a project I am working on. It still
has quite a bit of work left, but I thought it would be nice to get some
feedback now, so I can incoporate it while I finish.
> I know some of the obvious items, such as the background showing through a
> window! I also need some more background stuff and some plants, etc.
>
> One thing I am having problems with is getting my whites white! The trim
> and gutters should all be white, but are coming out gray. Any tips for
> that?
>
> Thanks!
> Chris


Doug Broad

unread,
Mar 4, 2005, 7:49:32 AM3/4/05
to
Chris,
Looks nice. Can you offer any hints on making the brick arches and the gutters and applied trim?


"Chris Holmes" <nos...@address.withheld> wrote in message news:1119411.110986681...@jiveforum2.autodesk.com...

Chris Holmes

unread,
Mar 4, 2005, 11:08:39 AM3/4/05
to
yeah, I haven't done much since that pool, and that one I was doing on my own. At least this one is for a client, and I'm getting paid for it! Gives me a reason to actually work on it to the fullest!

Chris Holmes

unread,
Mar 7, 2005, 10:13:15 AM3/7/05
to
Well, I'm doing the hard way, but it is easier to acheive the results that I want.

For the trim and gutters, I simply created the shape I wanted, then did an extrusion. Then I converted this into a mass element, becuase it is more flexible. Then it is just a matter of manually placing them where I need to. When you have a mass element, you can stretch it longer to fit, and also trim them very easily (select object, right click, trim by plane). Some of them I couldn't stretch the direction I wanted, so I copied them, and booleaned them together, making it one long piece. Then trimmed as req'd.

For the brick arches, I basically drew each brick, and extruded each one individually, then boolean them together (so there was one object to select) I did this because it was the only way I could think of to get the actual separate bricks (they do have a gap in between them) without trying to get the material to do what I wanted.

Both of these methods are a little time consuming, but I think it is easier to get the results want, without trying to create wall styles, etc.

I must mention, when I do a rendering like this, I save the main floor plan to a separate file, and do all of this kind of work in that file. It is too hard to get everything looking the way I want, and still have a decent looking floor plan. So I basically have all of my construction drawings, and then I have a file that is specifically for the rendering.

ridenho

unread,
Mar 7, 2005, 11:11:07 PM3/7/05
to
I used a wall for arches in a rendering (see bird's eye in the customer gallery). I just did a sweep with the profile I wanted and applied it to the wall. The wall was drawn in a side view so it is laying on the vertical wall. That was the only way I was able to get what I wanted. For the keystone, you could try doing a plan or body modifier and add the mass element. This would make working with the file somewhat easier without having to create seperate bricks. Not sure how the brick material would be applied though. You may have to do some UV mapping.

Nathan

unread,
Mar 8, 2005, 2:56:17 AM3/8/05
to
I've used a profile applied to one componant of a special wall style to get
a fascia & gutter. Not sure how it compares to using a ME but the two
componants are handled together and it cleans up at corners automatically.
You can create a typical arch block and apply it to the window style model
view (and the sill) and have it appear to each instance without doing it
over again for each one. Change the blocks to ME's so that you can control
the mat applied via the ME style. ie. arch, sill, (shutter (which would be a
window assembly blocked)) etc.
Note to Ridenho ; It's best as a seperate element so you can apply
different rendering mat to it rather than a wall modifer which becomes part
of the wall.
This may mean you dont have to keep two seperate models, though USA work
tends to be more fiddly than I do.


"Chris Holmes"

Chris Holmes

unread,
Mar 8, 2005, 12:19:37 AM3/8/05
to
Yeah, the mapping was the main reason I did it this way, I knew the joints
would be where I wanted them, without trying to get the mapping right.
Like I said, it's maybe not the easiest way, but it gets the results I want!
Also, I already had them drawn for the elevation, so it actually wasn't that
big of a deal to extrude all of them at once. Then once you convert t omass
element and merge, it is just one big piece to copy around.

"ridenho" <nos...@address.withheld> wrote in message
news:33553255.111025509...@jiveforum1.autodesk.com...

Mark Palacios

unread,
Mar 10, 2005, 11:35:26 PM3/10/05
to
Nice Job,

Have you considered Structural Members for Gutters, Downspouts, Copings,
etc? You create a profile and then can extrude it along a polyline. Later
it is easy to adjust with grips.

ma...@palacios.com
www.mark.palacios.com


"Chris Holmes" <nos...@address.withheld> wrote in message

news:16897933.111020842...@jiveforum2.autodesk.com...

Chris Holmes

unread,
Mar 11, 2005, 10:05:35 AM3/11/05
to
You know, I use structural members everyday (I work in the structural department), and I have never thought of doing that for something like this! Great idea, I'm going to try it out.

terencechatfielduk

unread,
Mar 14, 2005, 1:28:52 PM3/14/05
to
Chris, looking quite good.

A different question from the others, where did you get your trees from? They look very detailed, right down to twig level.

Chris Holmes

unread,
Mar 15, 2005, 1:13:00 PM3/15/05
to
Thanks. The trees are from the RPC plug in.

BOBKELLERMAN

unread,
Mar 25, 2005, 5:12:36 PM3/25/05
to
Nice model!
Others have good comments on how to render it, but my suggestion is to rotate the front view so that one sees the front door and less of the right side of the building. The present view emphasizes that right corner, but I think a client or a resident identifies with walking up to the front door, so no rendering that does not give them that view is likely to be a hit with me.
Bob

BOBKELLERMAN

unread,
Mar 28, 2005, 3:42:59 AM3/28/05
to
Looking good!
Are the downspouts really design elements? I would tend to move them to the side walls, or at least paint them to blend with the brick. To my eye, they catch attention that should go to the finer details of the design.
Bob

Chris Holmes

unread,
Mar 28, 2005, 9:42:38 AM3/28/05
to
Well, this plan was taken from a another plan and modified. They had the downsput like that in the elevation, and I just left them there. Who knows where they will really end up, or what they will look like, but this at least matches the elevations!

Chris Holmes

unread,
Mar 28, 2005, 3:31:30 PM3/28/05
to
Yes, that is one thing I wanted to do! Any tips? (where did you get your pattern?)
I was also thinking some mounded beds around the walk and in the yard, full of flowers and whatnot, but I don't have any flowers.

Chris Holmes

unread,
Mar 28, 2005, 3:38:26 PM3/28/05
to
By the way nice image. What was your secret for getting the trim white?

Chris Holmes

unread,
Mar 28, 2005, 4:02:46 PM3/28/05
to
Cool, that looks like the key. I'll take a look at my model and see what it set at. I have been fiddling with the dang white color material I'm using, and it just doesn't seem to do anything. Hopefully this will work!

Dommy2Hotty

unread,
Apr 4, 2005, 2:29:24 PM4/4/05
to
Any progress?

Dommy2Hotty

unread,
Apr 4, 2005, 7:25:10 PM4/4/05
to
Hmmm....okay...here's the breakdown of our scene:

Turned off Exposure Control.
Changed the ambient color to the one I specified above.
We used 1 omni light at a 45* angle from the front our model as our sun with a 0.8 multiplier, casting shadows.
We used 1 omni light 45* angle from the back of our model, opposite side as the "sun" light with a 0.5 mulitplier to highlight the rear and opposite side of the house so it didn't look so dark.

0 new messages