Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Parking Garage - WIP

0 views
Skip to first unread message

Wayne H

unread,
Dec 13, 2001, 11:47:27 AM12/13/01
to
Looking good Michael. There's one thing that jumps out at me though. The
parked cars in the second image are really out of perspective with the
scene. It might work to just stretch them out horizontally a little to
avoid reshooting. The scene would actually look fine without them, unless
the client wants them of course. Your asphalt material is amazing. Is it
procedural?

"cdi" <cdin...@ionet.net> wrote in message
news:DBEC48D107E3D056...@in.WebX.maYIadrTaRb...
> New Parking Garage - WIP - Trying to finalize this one - Comments?
>
> --
> Michael S. Munson
> Conceptual Design
> Website: http://cdi3d.com
> Email: c...@kc.rr.com
> Efax: (208) 978-8666
>
>


----------------------------------------------------------------------------
----


----------------------------------------------------------------------------
----


ted boardman

unread,
Dec 13, 2001, 1:43:04 PM12/13/01
to
>>Trying to finalize this one<<

Wayne's right, Michael, but boy it's tough to find a problem. Good
stuff.

Ted

Dan Martin

unread,
Dec 13, 2001, 1:08:06 PM12/13/01
to
Along with the other comments, why are there ANY cars on the street, they
should be in that beautiful "garage." Most office buildings aren't that
nice.

Dan

cdi

unread,
Dec 13, 2001, 2:18:19 PM12/13/01
to
Thanks guys - did the last perspective on a whim - last night - figured I
spent time to model it might as well see it - time spent was 7 hours
modeling - 4 hours rendering, materials, composition -

--
Michael S. Munson
Conceptual Design
Website: http://cdi3d.com
Email: c...@kc.rr.com
Efax: (208) 978-8666

"ted boardman" <tbde...@cybertours.com> wrote in message
news:3C18F6B8...@cybertours.com...

cdi

unread,
Dec 13, 2001, 2:46:14 PM12/13/01
to
no the asphalt is from a digital photo

--
Michael S. Munson
Conceptual Design
Website: http://cdi3d.com
Email: c...@kc.rr.com
Efax: (208) 978-8666

"cdi" <cdin...@ionet.net> wrote in message
news:E6B4C3D1DC82DACB...@in.WebX.maYIadrTaRb...

Shawn Graham

unread,
Dec 14, 2001, 3:36:04 PM12/14/01
to
OK damn it!. How could you possibly have modled this whole scene in just
7hrs??? You are a god...can I worship at your temple and learn from you???
Seriously, very good work, I joke because I am humbled that you could do
this so quickly. Unless I don't understand what Iam looking at, this would
have taken me at least a week, but I am very slow. Tell me, are all these
structures modeled, or are they also from a digital photo ( I cant tell),
and secondly, did you recycle from old models or is this all new?
My only constructive comments, for what it's worth are these; How do the
cars get in and out, this looks more like a people structure...secondly, the
shadows are a bit strong, but thats truly minor.
Thanks for sharing.

"cdi" <cdin...@ionet.net> wrote in message
news:E6B4C3D1DC82DACB...@in.WebX.maYIadrTaRb...

cdi

unread,
Dec 15, 2001, 12:23:20 PM12/15/01
to
Shawn:
Everything in the scene was new - modeled from scratch - along with all
new materials - The only thing I used from a digital photo was the sky and
background - It is supposed to look like a people structure and not a
parking garage - this is to help blend into it's surrounding better - I have
been doing this for about 12 years - (started with 3ds Dos) I guess over
time you find tricks that help you be more productive and only model what
you really need in a scene - (I guess all those late nighters are starting
to pay off) - Thanks for the comments
0 new messages