Peter
christina <cya...@hotmail.com> wrote in message
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Christina,
The problem is in lighting and surface shape. If you see a decent
metallic material on the Sample Sphere it will probably look entirely
different in different lighting and will certainly look different on a
flat surface if it uses Reflect/Refract map.
You most always have to adjust for your scene. Use the material as a
guide only.
Ted
those DvE*.* materials are really good
/DP
"christina" <cya...@hotmail.com> wrote in message
news:3592C870D0A5F727...@in.WebX.maYIadrTaRb...