I suggest that you ask at the Audiolense User forum. There are several
solutions depending on situation and hardware. I'll chime in with whatever I
can contribute with.
Kind regards,
Bernt
Hi Bernt,
Many thanks,
Mitch
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I now realize that's just what you did.
Right now I'm keeping my fingers crossed for someone to raise the standard
of this thread ....
Here's a couple of alternatives for you:
First of all, you need a standalone VST Host. For instance Bidule from
Plogue.
The VST host (and the convolver plugin) sits between inputs and outputs on
the sound card. You decide which inputs and ouputs.
Alternative A: If you have at least two (for stereo) extra outputs available
on your sound card (e.g. SPDIF out) you can choose that output for those
sources and loop it back to an available input. This can be done with an
SPDIF cable if you have spdif in and out available. But some cards have
rerouting included in their driver & software so you can do this without
real cables. Then you hook up the VST host and the VST plugin to take the
audio from the SPDIF input, process it and send it to the speakers. You
should use Asio inside the VST environment if you can. And you have to use
windowsMME, direct sound or Wasapi between the other players and the sound
card.
Alternative B: If you don't have extra outputs available try this:
Virtual Audio Cable(VAC). Configure a stereo cable and use this as the
"output channels" for the other sources. Use the Asio wrapper Asio4All, and
configure it so that VAC is the input and your real sound card is the
output. Then choose VAC as sound card in the VST host. Be aware that VAC is
clocked by the operative system and not by the sound card, so there may be
glitches in the Audio. But you can adjust the playback speed in VAC and you
can also use large buffers in the sound card and in the VST host. And that
usually gives you glitch free playback. This rendering path may not be bit
perfect, since the windows mixer will be in the path, so alternative A is
better if you have the hardware capabilities for it.
Once you've got it working you can save the setup in the VST host so it will
be easy to use the next time.
You will have to shut down JRiver when you use the VST host and you have to
shut down the VST host when you use JRiver. They both run in exclusive mode.
Also, there are a few dynamic link library files (dll's) that sits in the
Convolver folder that you probably have to copy over to the VST program
folder to make ConvolverVST work. Libsnd.dll, ffftw.dll and perhaps one
more.
It can be a bit tweaky to make this work so I hope someone with such a setup
can contribute with their experiences here.
Hi Jarle,
Yes.
Stand-alone VST host. Same as below except the internal loop. The host stands between the inputs and outputs and processes the Audio. Most VST hosts are made for that kind of configuration.
Kind regards,
Bernt
Hi Jarle,
I think it would be easier to respond if you have a specific problem that needs to be solved.
But part of the general answer would be that you can use any internal source on the PC, send the audio to a couple of available sound card outputs, send it back to a VST host where e.g. Audiolense corrects the sound and distributes it to the real audio ouputs connected to your per amps and speakers. But the loop back arrangement is only necessary if you want to use internal playback methods where a VST host isn’t embedded.
Kind regards,
Bernt
From: audio...@googlegroups.com [mailto:audio...@googlegroups.com] On Behalf Of Jarle Bergene
Sent: Sunday, November 06, 2011 2:34 PM
To: audio...@googlegroups.com
Subject: Re: [audiolense] Standalone convolver?
Ah, I think I understand a little more now. Stand-alone VST hosts communicate with the inputs of the soundcard. So when you want to use a software player as source you have to loopback the outputs to the inputs so that the VST host can pick up the stream? But how can the signals be routed to the correct outputs in the first place when the routing is to be done in the VST?
Hi Bernt,
sorry to be inquiring about this convolver stuff as it is not directly related to Audiolense.But the problem is:Once in a while I throw a party. And when i do, the following is inevitable:People go balistic because I can't use Spotify. And I have a hard time explaining why that is. (not only once, but several times, as people have a tendendy to arrive not at the same time). They are not satisfied with "that's just the way it is".(And it is futile to start explaining about x-overs). As a matter of fact, as soon as I turn my back, some smart ass in in the process of downloading Spotify.That was the background ;)And now to the technical issue.I have RME fireface so internal loopback is no problem.Tried this savihost that was mentiond here. But before I go further, is it any point trying when Spotify doesn't support ASIO?Now, I think that I am starting to see how I have to do this. (albeit I don't understand why the VST host cannot simply pick up the audio-stream directly from the player)I need 6 channels because of 3-way active stereeo. So the impulse file needs two channels (left and right) as input, and separates this into 6 channels. am I getting this straight so far?I use output channel 1-6 on the soundcard. From here on I am on thin ice, I try to explain what I think I have to do:1. tell Spotify to playback at output channel 7 and 8. (don't know how that is possible though)2. Make the soundcard loop back at input 7 and 8.3. Inside the VST host: choose channel 7 & 8 as input, and 1,2,3,4,5,6 as outputs.
Bernt, or anybody, help is very apprciated. I'm in deep shit now because I suggested to my girlfriend that there might exist a solution to the problem ;)
Hi Jarle,
Your outlined solution should work. You need to use something different than Asio between the player and the sound card. Because you will use Asio inside the loop, and Asio only allows one instance at a time…
But this might interest you: You can find a Spotify client that can host Audiolense filters here: http://www.fidelify.net/
The author is a professional programmer and a distinguished Audiolense user.