Granular Synthesis in AudioKit v3

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Vladimir Derevyanko

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Aug 12, 2016, 9:44:33 PM8/12/16
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I know there was a similar discussion (https://groups.google.com/forum/#!msg/audiokit/LhsfIjN24Qk/Sp6oMgwEBAAJ;context-place=forum/audiokit), but I did not find an answer, so want to ask.

I'm looking for a way to implement granular synth using AudioKit v3. I have a prototype in Pure Data,  basically it is constantly triggered 32-voice sampler based on buffer tables with different sorts of randomness and position selection. I am wondering whether it is possible to implement such an algorithm using AudiKit only or need lower level implementation? Any suggestions?

Aurelius Prochazka Ph.D.

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Aug 12, 2016, 9:56:11 PM8/12/16
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I guess depends on what you mean by AudioKit only.  AudioKit contains Soundpipe and Sporth which have some granular synth modules so it wouldn't be too hard to bubble those up the priority list.  On the other hand, I've yet to see anything in the granular synth world that makes me excited to put work into it.  Maybe your app will inspire us to do more in that realm.

Aure

Vladimir Derevyanko

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Aug 14, 2016, 11:12:40 AM8/14/16
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ok, I think Sporth is a good starting point, thank you!

суббота, 13 августа 2016 г., 4:56:11 UTC+3 пользователь Aurelius Prochazka Ph.D. написал:
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