I know there was a similar discussion (
https://groups.google.com/forum/#!msg/audiokit/LhsfIjN24Qk/Sp6oMgwEBAAJ;context-place=forum/audiokit), but I did not find an answer, so want to ask.
I'm looking for a way to implement granular synth using AudioKit v3. I have a prototype in Pure Data, basically it is constantly triggered 32-voice sampler based on buffer tables with different sorts of randomness and position selection. I am wondering whether it is possible to implement such an algorithm using AudiKit only or need lower level implementation? Any suggestions?