Hey all,
I'm trying to put together my first project using AudioKit on iOS. I'm planning to make a simple guitar tuner as a way to explore the API. If it all works out, I'd like to switch some of my other projects away from OpenAL to AudioKit, and I do need to do some audio analysis, so this seems like a good fit.
I looked at the AudioKitDemo project since it seems to have a good example of how to use AKAudioAnalyzer. However, playing with this a little bit, I noticed that the signal amplitude seems to be abnormally low. On the same device, I can plug in a guitar to an audio adapter and use pretty much any other tuner app. With AudioKit, the audio that seems to get picked up from the microphone is somehow much lower on the same hardware.
Does anybody have experience with dealing with real-time audio input with AudioKit? It seems to me like there is probably something missing in the way the audio input channel is set up (maybe input gain needs to be set higher up). It's definitely doable since I have apps on the same device for which this works properly.
Ideally, I want users to be able to plug in their guitar into their device with one of the many instrument cable adapters available (or even with just the microphone for acoustic instruments). And I'd love to make sure that I can use AudioKit for this.