From what Aure has told me, there were many technical challenges and licensing issues involved with getting Csound working with AudioKit in the first place.
That being said, it is feasible to wrap the Csound API into something resembling a soundpipe module. A few years ago, I did this to get Csound to work inside of ChucK[0]. You can use the Csound API to explicitly call the audio callback, rather than using it with an audio driver like core audio. As a soundpipe module, you could wrap it inside some C++ audio unit code.
Not saying it's a good idea, but it's there.