I don't suppose there's any chance someone has already built a patch
like this, or has a tutorial up? We just need to make a midi-to that
will send to an osc client, and then we can do a different version
pointing to another osc client for another midi track.
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On Jan 14, 9:47 am, Anthony Palomba <apalo...@austin.rr.com> wrote:
> I think I can whip something like that. I am at work right now,
> will see what I can do when I get home.
>
> Anthony
>
>
>
> On Thu, Jan 14, 2010 at 9:11 AM, weevil <wileywg...@gmail.com> wrote:
> > Well, it looks like there's only allowance for sending to one ip
> > address in midiviaosc, so the best solution may be to write something
> > in max4live after all. :/
>
> > I don't suppose there's any chance someone has already built a patch
> > like this, or has a tutorial up? We just need to make a midi-to that
> > will send to an osc client, and then we can do a different version
> > pointing to another osc client for another midi track.
>
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Jus' checkin in...
working with mr. weevil on this business. Hello wiley!
may have some max4live questions related to what we're talking about
here, but one thing at a time...
excited to see what you come up with, anthony...nice to internet-meet
you!
Toto
He is of no relation to the band "Toto".
here's a rough sketch of the setup that will probably give no more
helpful information, but is a pretty shade of purple:
http://wileywiggins.com/stage.html
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<blockquote>
Hey weevil,
There's really no need for an API / a wiki page on how VDMX should
receive OSC- each value should simply be sent to a unique address
path.
Additionally, you should normalize any values to fit in the range 0.0
to 1.0 before sending.
When developers follow these conventions messages being sent will work
with even the most primitive implementation for receiving OSC values
without the need for any special formatting or an API.
Good:
/oscrouter/controller/32/1.0
/oscrouter/note/12/0.5
Bad:
/oscrouter/controller/32,127
oscrouter/note/12,64
We consider OSC messages containing "lists" to be untyped data and
they are currently not supported*.
A similar discussion regarding the Monome's use of OSC can be found
here:
http://www.vidvox.net/phpBB2/viewtopic.php?t=3205
- David @ VV
</blockquote>
* We may add some support for lists in the future to improve
compatibility with developers who insist on using these ad-hoc data
types.
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On Jan 16, 3:47 pm, Anthony Palomba <apalo...@austin.rr.com> wrote:
> Okay I believe I have something working. This should take all midi data,
> format it,
> and send it to an IP address and port. Default is set to localhost.
>
> Give it a try and let me know if it works. I can send you the original max
> patch if
> my build does not work on your mac.
>
> Anthony
>
> On Fri, Jan 15, 2010 at 1:53 PM, Anthony Palomba <apalo...@austin.rr.com>wrote:
>
>
>
> > Awesome, that is exactly what I need.
> > Should have something for you tomorrow.
>
> > -ap
>
> M4L OSCRouter.rar
> 4KViewDownload
the patch loads fine, and all the windows populate when they get the
appropriate midi signals, but i can't seem to pick up osc with an
application trying to receive. could very well be something on my
end, as I am very new to the osc game...any tips on things I should
check?
I also have a couple max questions that could help me sort things out
- please forgive if they are obvious:
-does 127.0.0.1 refer to localhost?
-if I built another simple max4live patch that was a udpreceive (on
the correct IP and port) linked to a midiout object, should I be able
to receive midi on another track in live with this receiver patch?
From your router patch, I mean. Or do I need to format the output
from the udpreceive object in another way? Hope that question makes
sense.
Thanks!
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will let you know how things go when we have our next group meeting
and get our machines talking to each other.
On Jan 17, 5:46 pm, Anthony Palomba <apalo...@austin.rr.com> wrote:
> Yes, 127.0.0.1 refers to localhost (your machine), so you should be
> able to pick up the messages you send to yourself if you have a Max
> patch that is listening on that port.
>
> If you are sending OSC messages to an external IP address make
> sure the port you are using is open.
>
> I have attached the original patch and a test patch that allows
> you to test OSC in Max. Be aware that it appears that Max will
> only allow one binding to a port when listening so, you may need
> to remove the one in osctest.maxpat.
>
> Also you will need some CNMAT externals if you are going to
> run the Max patches. They can be found at...http://cnmat.berkeley.edu/downloads
>
> Anthony
>
> On Sun, Jan 17, 2010 at 4:17 PM, Toto Miranda
> <sleepingintran...@gmail.com>wrote:
>
> > like i said, new to the game
>
> > On Jan 17, 4:16 pm, weevil <wileywg...@gmail.com> wrote:
> > > I think it should be cool, he was trying to test it with only one
> > > machine. We'll try it out when we all get together.
>
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>
>
> osc test.maxpat
> 6KViewDownload
>
> M4L_oscrouter.maxpat
> 108KViewDownload
Whenever that is, anyway...
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We did, as a fallback, get the setup working by using a few copies of
a piece of software we found called Osculator:
http://www.osculator.net
We may stick with that for now because it's working, but I think it
would be really educational for us to get together at the next atxcc
group meeting and play with max4live some more.
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