Speed Tune Garage

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Hadi Sapre

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Aug 3, 2024, 5:46:58 PM8/3/24
to atsereve

Speed garage features sped-up NY garage 4-to-the-floor rhythms that are combined with breakbeats.[3] Snares are placed as over the 2nd and the 4th kickdrums, so in other places of the drum pattern.[4] Speed garage tunes have warped, heavy basslines, influenced by jungle[5] and reggae.[6] Sweeping bass is typical for speed garage.[7] It is also typical for speed garage tunes to have a breakdown.[8] Speed garage tunes sometimes featured time-stretched vocals.[9] As it is heavily influenced by jungle, speed garage makes heavy use of jungle and dub sound effects, such as gunshots and sirens.[10][11]

A widely regarded pioneer of the speed garage sound is record producer, DJ and remixer Armand van Helden, whose Dark Garage remix of the Sneaker Pimps' "Spin Spin Sugar" in 1996 helped bring the style of speed garage into the mainstream arena.[12]

Been using your tunes for awhile man and I am absolutely loving them! The handling & speed on the Bmw M3 in S1 is INSANE, been getting first place more than usual with it Would you mind making a S1 widebody Huracan for me?
Thank you and keep up the great work!

There is probably already another topic similar to this, but I couldn't find it between all the topics requesting Online Free Roam and Free Roam cops, which are also something that should be implemented in the game.

So my issue. When I saw the "Send to Garage" option, I thought "Cool, I can stock up on cards and use them on the cars as I unlock them." I get to the garage and I can't transfer them to other cars. "Maybe they are make/model specific, so if I have an Off Road Beetle and a Dragster Beetle (yes I do have them), I can transfer between the two to make the perfect Speed card combo....nope. I understand the logic behind not being able to transfer cards between different vehicles but it should be possible to swap cards between same-make cars, or same-model cars at least. I feel like it would be nearly impossible to max out a car without essentially beating the story mode a couple of times while you try your luck at tune-up shops. Please make the Speed Cards transferrable between vehicles.

1. Grind Grind Grind Grind Grind...until you have about 3000 part tokens.
2. Go buy the 'catch up pack'...no sense getting less than the lvl 16 cards.
3. Go to that stupid slot machine...run your car up to lvl 18/399.

4. Now keep spinning the slot machine until you match all the cards to whichever speed group you like...changes for each style of racing you're doing.
5. Now keep spinning the slot machine until you get all the perks on all the same manufacturer that you're looking for...personally I choose the Accel, Speed, Nitros perks.

I also thought "Well, surely I must be able to transfer my drag speed cards won to another drag car back in my garage..." Nope. This game makes no sense. I like the garage system in Need for Speed (2015) the best so far (though I've yet to play "NFS Heat" (because of the disappointment from "Payback") that made sense. Unlocking different levels made parts available for any car and any car could be used in any event (I'd like that back as well), you had the OPTION to make your car "just for drifting" or whatever. I'd like to race my runner or drag my runner for that matter, without having to buy the same car 5 times AND UNLOCK THE SAME DAM CARDS 5 times! Come on EA! Oh and as always EFF these microtransactions! Dam, make the games complete! I hate that and refuse to buy. Whoops this turned into a rant about games in general, my bad.

NFS Payback's customization options are not consistent on whether or not they affect your vehicle's performance. For instance, modifications like your car's spoiler or canards will affect downforce strength and improve agility at high speeds but other changes like brake discs don't have any effect.

I looked on the internet and it said everywhere that it does not affect performance. So, I went to the garage at the airport, put front weels all straight and the rear wheels with the widest angle. I took it for a spin with 2 turns, 1 normal brake and 1 hand brake. Back to the garage, installed the wheels opposite of what they were.

When talking about early electronic music, and the house scene specifically (in contrast with the Techno scene), four styles are always mentioned, and used interchangeably in many contexts (including compilations and dj sets):

Seems that geographically, House's scene started in Chicago, Garage's scene started in New York, and UK Garage's scene started in the UK; but beyond that, what are the differences among these styles? Are there important rhythmic, melodic, harmonic, instrumentation, sound design, sample choice (etc) differences? How are they unique to their other "brother" styles?

If you say Garage and House used interchangeably nowadays, It's true. Because both genres has the grey areas. Simply, don't look at genres as a fixed label. Try to look it as a gradient or heatmap as what towards what.

The word Garage doesn't mean anything pertinent other than its name comes from the legendary Paradise Garage nightclub in New York City where DJ Larry Levan would play anything he damn well pleased. Garage music simply meant music that Larry played;

Bass House is heavy house music with a focus on bass over groove. House drums are designed to sound natural and realistic, usually being placed slightly off-beat to simulate the slight inconsistencies of a real drummer. Bass House phrases are almost always progressive, in that more elements (such as basslines, drums, leads etc.) are added as each phrase of the drop is played out. Bass House phrases are generally 16-24bars long.

UK Bassline is its own separate UK sub-genre that essentially combines house & garage elements, but focuses on repetitive, heavy, driving, basslines and consistent, drum-machine drums, giving it a much more industrial (or 'artificial') sound than house. Bassline's phrases are usually 32-64bars and tend to add less variety as they play out. Each drop in a bassline tune also tends to include an extended mix outro as UK Bassline Selectas tend to fast mix and not play both drops.

*The confusion between Bass House/UK Bassline & UKG comes from the original bassline sound which used Call & Response in its basslines.UK Garage has consistent, wubby (think OG Dubstep), driving basslines that don't use Call & Response (or comparatively very little).Modern UK Bassline is very different to the OG bassline sound but still heavily uses Call & Response.Compare Burt Cope - Subliminal (OG Bassline) with H3NRY - Mayday (VIP) (Modern Bassline) and you can instantly see how bassline has evolved into its own sub-genres.

Started by the late Hideki Tanabe, PowerHouse Amuse offers one of the most comprehensive tuning programs and parts for JDMs - from GT-Rs to Supras, Chasers to S2000s, and Fairlady Zs. Its long history of tuning the GT-R began with the RB26DETT, which can develop over 1,000hp. The Amuse Carbon R BNR34, a 2425-lbs time-attack weapon powered by a 592hp engine, was featured in Gran Turismo 4 to 6.

Skylines aside, the Amuse R35 GT-R Phantom was one of the first tuner R35s to break the 600hp barrier in 2008. Because of the quality of its work, the Amuse garage in Kisarazu, Chiba, is always filled with demo and customer cars.

Founded by Michiro Niikura, a former Bridgestone employee, Mine's started exclusively as a motorsport tuning shop. It has grown to be a world-recognized garage, with its cars appearing in the Gran Turismo franchise. Mine's does not just concentrate on making big power; it is renowned for modifying JDMs to improve the driving experience.

A lot of attention is given to acceleration, braking, and handling, where carbon fiber components are employed for weight reduction. Mine's purposefully downplays aesthetics, turning its Skylines into sleeper cars. Check out the sickest cars tuned by Mine's.

Self-taught mechanic Kobayashi-san founded MCR after borrowing a tiny hangar to work on his first Skyline powered by an RB26 engine. Soon, friends were requesting him to tune their cars. The rest, as they say, is history.

Today, MCR is one of the top names building Skylines and race engines for high-speed racing on the Wangan (freeway). Most of its projects are based on the R34 GT-R. The best get painted Red. The car above is the MCR BNR34 which makes a cool 650hp and 520 lb.-ft of torque. The tuning garage also works on R35 GT-Rs with all the contemporary conveniences that wealthy customers prefer.

The Blitz Skyline drift car, a modified R34 GT-R sedan, generates an astounding 444 horsepower from its RB25 engine. Today, Blitz continues to be one of Japan's top tuners and manufacturers of aftermarket components, thanks to their wealth of experience and expertise in getting the big power out of popular Japanese motors.

JUN Automaker, a Japan-based garage that comprises a bodywork and tuning arm, was founded by Junichi Tanaka in 1980. Its 1200-hp capable Nissan Z32 clocked 262 mph (421kph) in 1991 at the Bonneville Speed Trials becoming the first Japanese "domestic" car to hit 249 mph and the world's fastest Nissan 300ZX. The E/BMS class, 262 mph record has never been broken.

The celebrated garage has also been exceptional at tuning Nissan Skylines. JUN's most recognizable car is the 1993 SuperLemon RII GT-R R33 1000 hp, capable of 0-60 mph in 2.8s and 234 mph. They've also made custom R35 GT-Rs that include the street-legal 1,000 hp JUN Akira GT-R with scissor doors, and another called the 420 GT-R, pumping out an outrageous 1,510 hp.

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