Paint Net Icon Plugin Download

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Sharif Garmon

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May 5, 2024, 1:47:19 PM5/5/24
to atsenmiddnozz

Something is definitely wrong. I checked another plugins manifest I have already installed through marketplace and did the same - changed width and height to 48 in manifest and it worked. Even my icons are 23x23 @1x and 46x46 @2x

Thanks for releasing the plugin. Unfortunately, it is not a replacement for an existing plugin. When opening an icon with different sizes, it loads only a small size, and the old plugin offers a selection of images, incl. separated by layers.

Paint Net Icon Plugin Download


Download - https://t.co/3fuMOpEeT4



When loading from an icon or cursor file that contains multiple images, you are given a prompt and allowed to choose which image to load. It always bugged me when there would be 3 or so images in an icon file and other image editors would just auto-load the low resoultion 8x8 one or something like that, so I added the feature to choose.

TR has posted an updated version of this plugin which should fix the problems reported of this hanging paint.net v4.0.9. Download the update here: -icon-cursor-and-animated-cursor-format-v37-may-2010/&do=findComment&comment=514467.

Nice Plugin. The ability to open icons/cursors is a nice feature to have in PDN. One suggestion though, When I try to save an icon, it saves it as a 16/16 32bit. it would be nice if you had the option of what format to save an image as. Or, this one would be a bit more complex, an option to save an icon complete with multiple formats. I'm fairly new to PDN and .NET programming so I'm not sure if this is actually possible. Possibly either the ability to save multiple png/bmp etc. files into one icon or, have the different formats all displayed on one image. Again, I'm new to this so I may just be missing something.

I was debating the option to allow saving with different resolutions and color modes. Actually, I guess I still am debating. I may decide to do it later since it would be nice to have both low and high resolution icons in the same .ico file, in fact this is sort of the convention for icon files.

Just FYI, icon and cursors internally are basically multiple "limited bitmaps". It sounded like when you said "different formats" you were basically desiring different resolutions and color modes (i.e. ability to export 8-bit icons). This can be done. Embedding any type of compressed image or other image format within an icon cannot be done.

I'll probably add in the ability to just save the icon with whatever resolution it has, as opposed to forcing a resize. I'll see if I can get this into the next version. (Does windows Vista render non-square icons in a non-square fashion? I saved a 190x35 icon in my old image editor, since it had support for this, and of course it just shows up as stretched to square in any windows explorer view, although programs like irfanview load it in as 190x35. Anyway, just curious as to how the icon support in Vista is.)

I'm not 100% sure what you're asking here. Are you saying that if you had such an image in PDN, could my plugin recognize the different regions and save each of those images as 128x128, 64x64, 48x48... etc? That's probably unlikely, but if you had each in a separate layer, with just transparent pixels around the images, then I might be able to add a feature to recognize when a layer contains an image that's smaller than the canvas size, or something like that. Anyway, we'll see about that one, I was kind of planning to have the next version just have capabilities for saving different dimension/resoultion versions of the same image... sort of hard to explain what I mean.

Ok, I've released the next version. In this version you can save 8-bit and 32-bit icons and cursors. The cursor saving functionality is the same as the previous version, other than the addition of an allowed 8-bit mode.

Many icon files contain multiple resolution and color depth versions of the same image, so if you are authoring this type of icon, you can design the image at whatever resolution you like and then choose the resolutions/color depths to save in the file just by checking the check boxes. PDN's resampling and quantizing (color depth changing) capabilites are utilized so that this is done in an automated fashion.

If you wish to author an icon file with multiple DIFFERENT images in one file you can do this too. For example, some icons have one image for the 32x32 item, and then a different (but often similarly themed) image for the 16x16 since a resize of the 32x32 to 16x16 may be too lossy. To export different images in one file, design each image on a separate layer, with COMPLETELY transparent rows and columns to the left and below your layer's image.

For example, if you're making an icon that will have a 32x32 image and a different 16x16 image in the same file, work with a 32x32 canvas and design the 32x32 image on one layer. Then, on a separate layer (clear it completely to start) design a 16x16 image in the upper left corner. Alternatively, design each image separately and save them as 32x32, 16x16, etc. PDN files and import them as layers into a new document, and then save them. You must work with a canvas size of 256x256 or smaller to save each layer separately (saving the "Merged Image" does not have this restriction) and each layer should have dimensions that are multiples of 8.

There is a glitch with 255x255 icons that I was hoping to get around to fixing by the next version but 256x256 I thought worked ok. I've tested it with certain 256x256 icons and they load ok. Can you upload some of the icons that don't work on the web and send me a link to them? Then maybe I could see what's happening with them.

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As I continue to find more useful plugins, addons and other effects for the Paint.NET image editing software I will share them with my readers. I am currently going to be using this plug-in to help redo my ICO files for my Wanderer Thoughts Poetry blog.

In my workflow, On a particular project I reuse the same Materials over and over after I set a palette of materials for the project. The availability of a Sample Paint shortcut would substitute one Shortcut keystroke for: a Shortcut (Paint Bucket) keystroke & diverting my attention from the geometry I am working on & a mouse click (to select the Sample Paint icon) from the Materials tray & moving back to my geometry.

The availability of a Sample Paint shortcut would substitute one Shortcut keystroke for: a Shortcut (Paint Bucket) keystroke & diverting my attention from the geometry I am working on & a mouse click (to select the Sample Paint icon) from the Materials tray & moving back to my geometry.

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