Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause a crash as large as possible). A successor titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 in January 2008. The game was also made backwards compatible with the Xbox One in May 2018, and the Xbox Series X/S upon the console's launch.[1] An additional game in the series, Burnout Dominator, was developed by EA UK and released in 2007 for PlayStation 2 and PlayStation Portable.
In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated;[4] the race continues until only one racer is left),[5] and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward;[6] the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack[6] (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.
During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road,[7] tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown",[8] rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, a boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash.[8] When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) and is referred to as a "Revenge Takedown".
In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks" (Rank 11 has no events). The ranks to which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events.
The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins).[6]
There are two extra vehicles that can be unlocked by the presence of a saved game from another title on the memory card or hard drive when first creating own profile. A Madden NFL 06 save will unlock the Madden Challenge Bus[9] and a Burnout 3: Takedown save will unlock the Dominator Assassin.[10] Both of these cars are available only for Crash events. They are also available for online use if they own an online adapter. If a save for Black is present, the player unlocks the Black Elite Racer, a car that is usually unlocked at the Elite rank. It features some references from the game, for example, there are bullet holes all around the car, and the number plate on the back reads "Kellar", the player's character in Black.[11] In the Xbox 360 version of the title, the bonus cars are unlocked through different methods, such as completing the final Crash event in rank 1 to unlock the Dominator Assassin and reaching elite rank is the only way to obtain the Black Elite Racer. If the player achieves 100% game completion, which is the game's toughest challenge, it unlocks the Revenge Racer, which was reused in Revenge's successor, Burnout Paradise.[12]
The Xbox 360 version of Burnout Revenge included several new features and improved the graphics of the game to utilise the power of the console.[5] The game included ten new crash junctions on the Crash Tour. It also included a vastly improved online mode that introduced online Revenge Rivals. This system allowed players to keep track of the number of times they have been taken out or have taken out any given player.
In May 2018, the Xbox 360 version of Burnout Revenge was made available for backward compatibility with the Xbox One. It was also made available for backwards compatibility on the Xbox Series X/S upon the console's launch.[1]
The Xbox 360 version of Burnout Revenge was the first game to take advantage of kiosk downloads in North America, where players could take their Xbox 360 Memory Unit to participating stores such as GameStop, Circuit City, and Best Buy, and download new content for the game onto it. The provided content varied between kiosks. Xbox Live Marketplace content was also available in the form of new cars.[13]
Burnout Revenge's PlayStation 2 version received "universal acclaim" from professional critics according to the review aggregator Metacritic, with the Xbox and Xbox 360 versions receiving "generally favourable" reviews.[40][41][42]
Jim Schaefer of Detroit Free Press gave the PS2 a score of all four stars, praising the gameplay, the new features such as Traffic Attack and "traffic checking" system, graphics, the refined Crash mode, soundtrack, and multiplayer.[37] Ryan Huschka later gave the X360 version the same score and stated that it "makes online showdowns much more personal".[38] Greg Edwards of Maxim gave the PS2 and Xbox versions, praising the variety of events, tracks, and online races, the sense of speed, and "smooth" controls.[43] Eliot Fish of The Sydney Morning Herald gave the game four-and-a-half stars out of five and called it "relentlessly intense".[44] Tim Meston of The Times gave it four stars out of five, his only complaint being some repetition in the track layout for each stage, but said that it was somewhat reduced by the addition of numerous shortcuts along each route.[39] Scott Jones of the Hartford Courant gave it three stars out of four and called it "a car insurance agent's worst nightmare", and said that the opponents lack personality and that could have some story narrative.[45]
During the 9th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Burnout Revenge for "Racing Game of the Year" and "Outstanding Achievement in Soundtrack".[46] At the following year's awards ceremony, the Xbox 360 version won the "Racing Game of the Year" award outright.[47]
I thought this was a great idea, which thankfully had no realistic consequences for the driver inside. What it did provide is plenty of opportunities to pull off some insane moves, usually ending in one or more cars getting smashed to pieces. You could compete in lap races too, however the focus of Burnout Revenge was firmly rooted in aggravating other drivers and doing whatever you can to take each other out. You might say it was a very extreme example of road rage.
Despite the main aim of Burnout Revenge being to cause as much destruction as possible, the single player campaign offered some structure in the form of the world tour mode. You were tasked with upping your revenge rank by competing in a whole host of events taking place across the globe. During this you were able to experiment with all sorts of different cars as you smashed, bashed and crashed your way through numerous different scenarios.
Burnout Revenge offered something quite unlike anything else at the time. The hybrid gameplay of racing and combat worked surprisingly well, and taking out a rival always felt satisfying. Not long after its original release in 2005, the game was given a makeover for the Xbox 360, dropping in March 2006, featuring a much more comprehensive online mode, including the ability to show off your moves by uploading in-game clips to Xbox Live.
However, despite how well the game was received there has only been one proper sequel in the last 20 years. This was Burnout Paradise, which was also remastered only a few years ago in 2018. This saw the series move to a more open world format, with a focus on exploration as opposed to taking on a pre-set series of races and events.
Lets be clear. I love Burnout Paradise. I still play it to this day. I love the open world nature of it, the Stunt Runs, the seamless online, and the slow motion crashes at 60 fps. That being said I definitely had more fun with Revenge. I preferred the track based racing, especially the revenge part of it. For those who haven't played it, in that game if you crash slow motion kicks in and you can steer your car into the other racers and blow up. If your boost bar was all the way filled up there was a great chance you could take out all your competitors. It still remains the only racing game I've ever played were crashing was a legitimate strategy to help you win. Also lets not forget the best Crash mode in the series. I wasn't the biggest fan of the mode but I still enjoyed the pin point precision needed to execute as much carnage as possible. The sense of speed was better and because it was track based the courses were better too.
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