Buildyour own characters! The TIME ELEMENTS series is all about modular pieces, so you can customize your own RPG sprites. Swap outfits, hairstyles, armor, weapons, and more. The characters are fully animated: take your gameplay to the next level with four-directional action combat! And all with a high-quality pixel art style like the your favorite RPG classics.
The characters are designed to work with a 16x16 tile grid. The actual character sprites are slightly taller than a single tile-- they generally fit into a 16x32 space (two tiles high). This is the style of characters that were popular in SNES RPG games. They should work nicely with most tilesets designed around 16x16 tiles.
Yes! You are welcome to use these assets in any commercial project. As long as you aren't redistributing the sprites or assets, there are no restrictions on how you use them within your game. I hope that your project is successful!
The purpose of these samples are so you can test the character in context, to check that the size and style are right for your project. It is a single character with only the basic walking animations.
Another Note: The original release was missing the "palettes" folder (and the palette files therein), which is mentioned in the guide. I've uploaded it here as a free separate download to make it easy to access if you need it.
Hello, I have both this and the expansion sheet, and just wanted to let you know, there are some cases in which the 'holding up' sprites generated have the arms hidden behind the head, specifically for the left and right facing frames, seems to be a layering issue. I can post examples if you need but I just wanted to let you know.
Yes, this is explained in depth in the included PDF guide. Some animations are simply too complex and if you want to use them for your game, you can use the sheets in an image editor to compile them yourself to have more individual control over the layering.
Thanks!
I hate to be this kind of person, but are there any chances you'd release another package, akin to the character expansion set for it? I'd definitely buy it, especially if it included something like a fishing pole.
is it possible to add our own modular pieces to the generator? If I made a hairstyle for example can I add a file to the generator and update a settings file somewhere to include that module in the options?
A question: Is there a way to change the spritesheet layout regarding directions (Down, Left, Right, Up --> Up, Left, Right, Down, etc.)? Some software uses a different directional layout than RPG Maker. Would love to not have to edit every single PNG.
Hmm, if there's no software that exists for re-organizing spritesheets, there's probably some sort of plugin or action for aesprite or photoshop that might help with that. I know at least there's some softwares that can easily splice up spritesheets into individual files so there's probably something that can rearrange them back together. thanks!
So I would like to be able to randomize the characters or modify characters in game. Is there any way to license the character generator code so I can see how it is done? Is it just overlaying and then saving the sequence?
I have no plans to make faces. As for the TF monsters, they should work fine if you update the colors to match. The TF style uses different colors but they have the same 16x16 base size, so the monsters should work as enemies. Thanks!
It's pretty cool.
Where could I get / buy more clothes options and a female body type other than making them myself, if possible? They might not exist, but I figured I'd ask anyways. Thanks :)
quick questions.
Is there a way to modify the export logic?
I'd like to get a 4 frame walking as that's default in the engine i'm using. Is this doable?
And can we setup the "Full Sheet" to allow for a specific size, like having it automatically being VX for my use case.
Being able to tinker with some of the generator would cut down my workflow time greatly.
I want to mod the game Crystal Project which uses your assets. I bought the generator but I can't figure out how to make the characters from the generator match the size of the ones from Crystal project. There are 3 savable options and none of them are the same size. I tried using
paint.net to alter the size but they came out wonky. Here's an example of the differences in size:
I'm having an issue where I am using the Premade NPC's in my game, and when I try to walk from their north for the event, my sprite (made using the character generator) clips over the head of the NPC I am coming behind, instead of just overlapping behind the NPCs head. Is there a fix to this?
Hi, I cannot run the generator in linux (fedora 38). I tried to run the binary in Elements-Linux.zip, and Elements-Linux.sh, but I get as an error "The type initializer for 'Gdip' threw an exception. [...] Unable to load shared library 'libdl' or one of its dependencies"
Not at my machine right now, but if you haven't figured this out yet, you probably need to copy or symlink libdl in your /usr/lib32 folder, if I remember It needed libdl.so but (on arch at least) all that was in there was libdl.so.2, I symlinked that as libdl.so in the folder and the generator works fine after.
You can make your own characters using either the included generator, or in any image editing software like photoshop. Check out the included PDF guide for details: it explains how to use the generator and also explains the format of the files if you want to do it on your own. Thanks
Heyo, I might using export/import settings incorrectly or maybe I don't understand it fully. To test it I put together a character, exported settings, and closed it to refresh and attempted to import those settings, but nothing seems to happen. Tried checking the readme/pdf for more help. Couldn't find anything on importing/exporting-
Thanks!
As for the settings, yeah the import and export are kinda unclear-- I think that it might not overwrite the settings file correctly or something. I've manually copypasted the settings file in the folder, and edit that sheet directly, instead of usin the import/export options, and that works for me.
I'm working on a farming RPG game and I am so NOT an artist, I am a programmer. I came across your stuff yesterday, immediately joined as a patron, and then bought this set today with the sale! Your elements pack are bloody perfect for what I'm working on, and I love that you gave instructions on how to recolour the fantasy assets as well! The character generator has made my life so much easier--I'm used to having to layer the different sprites on top of each other manually. I cannot thank you enough for these assets. It means I can focus on the part of game development that I love, programming.
Yeah, RPG Maker isn't designed for the full set of animations. But it can be used to make regular walking sprites and adapt the animations into an SV format. Other than that, if you want to use the full action set, it comes down to trying to work about RPG maker's own limitations. :shrug:
>Would it be possible to expand the char positioning configuration in relation to the flame?
Sorry I'm not sure what you mean by this. what flame?
Bought this and though it is a good tool, it's been disappointing to work with. Import/Export of settings seems to do nothing. Editing the settings file to add more color pallets doesn't do anything, and having to constantly re-select my folders after closing every time is a hassle.
And would love to have an export option for RPGM XP as the engine I'm using has that as it's character spacing (Intersect ORPG engine if curious).
Looking forward to updates as I love the sprites, but has been a chore working with thus far.
The generator was included as a bonus to support the assets. The original intent was for the images to be compiled in an art software or in your game engine, so the generator is pure upside. We might release an update for it in the future, so the feedback's welcome, I'll pass it on to the programmer. In the meantime, you're welcome to use a different generator, I've seen some people have made their own!
Thanks! :)
So my question pertains to just that; I've been thinking of purchasing the above pack on Steam and was wondering whether or not I'd also be entitled to any additional updates that get released here..?
Thank you!
The Steam version is handled through the RPGMaker people as a publisher so I don't have any control over any updates there. So for things like fixes or changes, I can't say. But for future releases to expand on this set, they'll be released as expansion packs that should work fine whether you got it on here or on steam. I hope that answers your question. Thaks :)
I try to keep the majority of my RPG Maker-related purchases there, so I figured I'd ask. On that note, I'll most likely be purchasing Time Elements on Steam regardless of your answer to the above... xD
Some of my releases aren't available on steam if they're also available as Patron rewards. This is because I can't access steam keys to give patrons access to them, and
itch.io can connect to Patron accounts. Thanks :)
when is your next pack coming out will it be mobs (like orcs ect) because i got a few of your packs and i cant use the character packs i payed for with this so right now there only humans so can u let us know? also can people make stuff for this ? and sell it providing they are there own work? ect
There will be monsters in a future expansion pack, yes! First up will be some tile sets, and then more character pieces, including some potential for other races (elf ear heads, etc, and orcs are possible with a green skin tone).
As for your second question, if you want to create more character pieces that work in this style and sell them that's perfectly fine with me! As long as it's your own original work and not edits or re-working what I've made myself. Thanks!
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