Hi,
Hill shading actually depends on the implementation of the maps.
Atlas can show 2 types of maps:
- Vector maps (Mapsforge compatible)
- Raster maps (see relevant menu)
In both types, if the maps are made with hill shading then Atlas
will show them.
- Raster maps can be more easily made since the rendering is done
at powerful servers and the result can be pushed to clients (like
Atlas).
Currently I have integrated specific online raster servers, if
there is need I could put a dialog for user to provide his own url
pattern.
- Vector maps are more difficult to master with shading, since
it's about what the vector engine (Mapsforge) supports for that in
rendering rules.
Or do you mean something different, from what I understood?