Steam Code 51

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Jenelle Centeno

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Aug 5, 2024, 6:29:55 AM8/5/24
to atilegic
idownloaded sims 3 off of steam a year or so ago. n im just now finally getting to register my game with ea website. i cant find the serial code that i got when i first downloaded it ... does anyone kno where i can find it ?

@galaxycookie300 Do you mean that the code is longer than the Sims 3 Store or Origin allows? You want the option to "register a game," which requires 20 characters, rather than "redeem a code," which only requires 16. The first option is for the base game and its packs; the second is for bonus content.


@galaxycookie300 Try clearing all of your browser caches, and then see if you can reset your password. The store site is usually more reliable than Origin, but sometimes it acts up and doesn't cooperate for a couple of days. If you've ever signed in while playing, either at the launcher or Main Menu, it's also a good idea to clear your Internet Explorer cache, as TS3 uses it for some purposes.


@InducedSpirit What exactly do you need help with? If you're looking for the Steam CD keys, the original response has a helpful screenshot. These codes are 20 characters long and can be registered to your account either in Origin or the Sims 3 Store. For the store, be sure to click on "register a game" rather than "redeem a code."


@UsuallyMusic01 Steam does in fact provide what it calls "CD keys" for the base game and each pack you own. The keys are product codes that can be registered in Origin the same way disc codes can; these codes can be found in your Steam game library:


I'm working on code for a layout PCELL. In this code I use leMergeShapes.I just found out that this procedure is not known at stream-out (it's not part of the allowed list of procedures as can be found here:support.cadence.com/.../techpubDocViewerPage. This is unfortunate, since I need those shapes to be merged.


PS: I hate steam, it's what comes off a dump left in the snow. It sucks that people who always buy their games have to navigate a process that's like trying to squeeze a nine ponder through the eye of a needle just to play a game thery have purchased. DRM ftw.


I will never ever buy another game that has the Steam logo on the box. I bought this for my wife. Worst setup experience ever. Installer kept crashing. After some digging, found you have to go find the Steam.exe and execute it as Administrator. Then the real pain begins. Can't play a stand-alone game unless you have an on-line account? That's garbage. Make an account. Then it says the code isn't valid. The card in the box directs you to a square-enix site, which is in japanese. They want an account too. Forget that. Almost no help on google for any of this. Finally found this post. But wait! Still can't put in a support ticket until you CREATE A SUPPORT ACCOUNT.


Inside the box there should be TWO documents, the Square Enix registration card and the game manual (which is just a few pages long). On the back of the game manual is the code (mine was fifteen characters) you need to use to register the game to Steam. The Square Enix code does NOT work, that is just for registering your game with Square Enix (which has nothing to do with setting up your game with Steam).


Why do you have to do that? Not arguing with you, I just don't understand the issue. The only problem I've had with offline mode is every once in awhile (not as often as every 30 days) Steam's config file mucks up and says stuff like it can't find my login (sometimes it's because I myself have force closed Steam or something). If you make a backup copy of your config file when your offline mode is working and then use it to reset it when that happens, that should fix it. If you Google around for the full fix you'll find it, I don't remember the exact procedure (i.e., the file you need to backup).


That is supposed to be all you have to do, and then overwrite it with the backup file if it logs you out. I just put another copy in My Documents folder, instead of copying and renaming it winui - backup.gcf like it suggests. I'll see how that works.


Code Name: STEAM has a truly bizarre premise: Abraham Lincoln fakes his own death so he can build a steampunk army of famous literary characters like John Henry and the Cowardly Lion to battle an alien invasion. It's baffling in the best possible way.


With wild difficulty spikes, intentionally annoying battles and the absolute worst pacing in any game I've ever played, there aren't a whole lot of decisions in Code Name: STEAM that make much sense at all.


If you've played XCOM: Enemy Unknown or Valkyria Chronicles, the tactical action of Code Name: STEAM shouldn't be too foreign. You lead a team of four literary heroes into a grid-based battle against an ever-approaching enemy. With each new turn, each hero is granted a certain amount of steam that they can expend moving, attacking or using other abilities. If a character withholds enough steam at their turn's end, they enter an "Overwatch" mode that lets them automatically attack enemies that hover into their field of view.


Despite a few variations, your goal typically is just to get at least one of your characters to a set "goal" square. You can take out enemies that stand in your way, but more aliens will just respawn in at random times and locations, so dawdling almost never makes sense. This messaging is complicated by collectibles you need to upgrade your squad throughout the level. You have to expend steam and turns to find these items, so how, exactly, it's best to proceed is often a crapshoot.


Getting one soldier to a designated spot should be a snap, but it's often complicated by one of the first truly odd facets of Code Name: STEAM. There's no overhead view, no map, no nothing, it's solely dependent on what you can see from each of your teammates' perspectives. Lose track of where the goal is and you could spend turn upon turn ambling around looking for it. At one point, infuriatingly, the goal was hidden behind an enemy.


The lack of an overhead view is intrinsically connected to Code Name: STEAM's biggest sin. After you take your turn, you're subjected to an enemy phase of movement. Sometimes that means watching an opponent clobber one of your teammates, but most of the time you don't know where every enemy is, so you spend a few mind-numbing seconds just staring into space as this mystery enemy moves. To be clear: That's a few mind-numbing seconds per enemy mind you. That quickly piled up to chunks of 60 to 90 seconds where I was unable to do anything. The best bit? This is unskippable, and unfast-forwardable.


Not quite as bad as wasting player time is how Code Name: STEAM wastes its fantastic premise with incredibly generic dialogue and meandering narrative. It's never a good thing when games provide zero distinguishing personality features for its protagonists, but when that game features some of literature's greatest heroes? It's just embarrassing. Special clemency granted to actor and geek idol Wil Wheaton, who injects his portrayal of Abraham Lincoln with enough energy and verve to occasionally buoy the leaden script.


When Code Name: STEAM isn't boring, it's often just annoying. There are nearly impossible-to-kill flying enemies that can stun you from halfway across the map. Foes have their own overwatch, so you can often get shot, move just a hair, and get shot again. And again. Aliens have a weak point to shoot, but their animations bring it in and out of the targeting reticle, and firing isn't instantaneous, so hitting them is often guesswork.


Rarely, specifically when you're in a single close quarters fight or being lead through a linear map, Code Name: STEAM can be kind of pleasant, especially when you can use two teammates' abilities in concert to demolish a foe. I especially liked blasting enemies with Henry Fleming's (of Red Badge of Courage fame) rifle, only to use the Tin Man to fill him up for another round.


But before long, the game's pacing or annoying tendencies rear their head to spoil the fun. The dead weight even sinks bits of the game that should be strengths. With no map and no real details provided before a mission, you're left to guess what squad and weapon loadout would work best. The Tin Man's ability to share steam might be really useful, but is it worth giving up Tiger Lily's healing bomb? There's no way of knowing.


In other games, this might have created a pleasant opportunity for experimentation, but Code Name: STEAM is so watching-paint-dry-boring that the realization that I had the wrong loadout provided nothing but gnawing dread as the panic-inducing thought set in: "I have to start the level again. [shudder]"

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