binaryAccent is one of the oldest parameterObjects (circa 2000, in fact!). as you have found it, deploys different rhythms based on pitch selection from the Path. however, as you have found, it works independently of any particular instrument, including csound instruments. thus, the selection of pitch will not correlate with samples selection (which itself is controlled by its own parameterObject, which is sampleSelect in your case).
now, the DroneArticulate texture module, as you have found, will try to create as many voices as there are pitches in the Path. if the instrument realizing these voices does not take into account pitch information (such as with the csound sample playback) then you will simply get as many voices as specified by the Path.
nonetheless DroneArticulate may still be useful, as it writes each voice one at a time, looping around (over the duration) to write additional voices. this behavior causes a sort of shifting/phasing of parameter generator output, and may be useful even for non-pitched output.
for the simplest, linear monophonic behavior, TM LiteralHorizontal might be a good choice. for creating overlapping (non-metered, as DroneArticulate) multi-voice textures, TMs TimeFill and TimeSegment are good choices.