Iam trying to play a big VR game on my laptop through to my Oculus Quest 2. I'm connected to Oculus Link but for some reason I am getting an error from Steam. Apparently the initialization failed. It says 'Installation path could not be located (110)'. The game Is downloaded on a separate Drive (because it's quite big) while SteamVR is on my main C Drive. Not sure what I can do to fix this so any precise solutions step-by-step that don't involve me having to move the game over to my main drive would be highly appreciated. Including image to show.
We see that you are experiencing an issue with playing SteamVR games on your Quest 2 while linked to your PC. You may be able to resolve this issue by performing the following troubleshooting steps below:
Yes, more information is definitely needed. My best guess would be that the client is being blocked by security software. Just because you didn't install any, doesn't mean you don't have any. I cover this in the Sticky FAQ.
i had this recently... did ALL the needed steps to verify everything that might have or be affecting this... nothing shows up and hell with internet search as that was waste of time... my fix... yep here we go... shut all apps down and restart the computer... as soon as win10 settled down, i booted steam back up and no issues.
No security software issue because there is no security software on my computer. Never installed any external apps, win firewall and all the typical win 10 bloatware - all disabled through GPL and registry. I use a lot of custom built apps that connect to all kinds of services and require an unsecured system for offline work with IoT devices etc but at the same time they do not manage any security settings. There is no chance the client is being blocked by anything. There physically isn't anything that could block it on my machine. I play other games. All of them have zero problems working offline, except 7DTD.
This is not very helpful. The first step requires you to sign into steam while online. I have more than one steam account and I switch between them on a fairly regular basis. If the net is suddenly off, I can't log into the account in online mode.
Steam acts a little funky sometimes when you disconnect from your network while it's still running. This 100% of the times resolves for me if I close steam AND disable my wifi adapter(s), then restart Steam. It appears that if you have any sort of network adapters up that are either connected to an Internet-less network or a wifi card scanning but not connected, Steam won't truly put you in offline mode. Why, I don't know lol, but if I disable networking and restart Steam I can play offline without this issue or any other games for that matter. Note I don't have to do this every time I want/need to play offline... but when I d/c while Steam is loaded it has to be restarted while offline.
[2021.06.17-19.56.00:709][ 0]LogOnline: OSS: Creating online subsystem instance for: Steam
[2021.06.17-19.56.00:716][ 0]LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
[2021.06.17-19.56.00:716][ 0]LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
[2021.06.17-19.56.00:716][ 0]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
[2021.06.17-19.56.00:716][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2021.06.17-19.56.00:716][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
[2021.06.17-19.56.00:716][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
Hey there, I get the same error and its freaking me out. Do you have your own AppiD? Are you using c++ or Blueprints? Are you running your server on the same machine as steam is running? I read and its also in the logs that steam doesnt like that which is still weird for me because Im running the server via AWS. I followed this tutorial: =QHB1H6eM-vc&t=602s
Also is it shipping build or development?
If you have your own AppId, did you fill all the info in the dedicated section in steamworks and publish it?
Maybe we can work this out together Im not a pro and just learning this stuff .
I do have my appID, its a shipping build, I have not filled the dedicated section because the servers will not be public for the moment, but i need the server to get and detect the Dedicated server API.
I have been trying to set up an ARK server countless of times, and I have never been able to get it up and running. I have been following a dozen of guides, I have tried different hardware setups, docker, VirtualBox, Proxmox, etc, but it just outright refuse to work.
The log looks weird - Its moaning about SteamAPI being running? So it kinda looks like your steam command is not OK?
From the Ark "console" output it looks like the server has started OK? Where does the other bit of log that you posted come from?
This looks more like a kinda syslog or maybe shell messages? The comment around cannot init steam is (maybe) where the actual fail is. I have not run on a linux box since forever, so cannot really comment - but it is perhaps steam command not installed OK?
@ChrisHasToeFur Have you ever had Sims 3 installed on this computer before, or have you ever installed any packs that are not currently installed? If so, you'd have needed to clean your computer's registry; not doing so can lead to a service initialization error.
I'm having the same problem. It worked all right until i updated my pc to windows 11. I have it on steam (which says there are some files missing or whatever when i run dignostic), tried to move the folder like you said, tried to uninstall, CCleaner the register, install again and.. nothing. I even tried to manually see if something was wrong in the regedit files (even if i don't understand much of it, if I'm being honest..) and still nothing
@MyosotisMauve If you use a third-party antivirus app, please disable it temporarily, just long enough to test. If you only use Windows Defender, please see whether Controlled Folder Access is enabled, and if so, disable it and test. This guide is for Windows 10 and Sims 4, but the settings should be the same.
Before trying to play, please repair the game in Steam (again), the verification of the local files it sounds like you already did. And when you say you tried to move the Sims 3 folder, did it actually move, or did you get an error or see the folder duplicate? If there's still a Sims 3 folder present, that's probably because of OneDrive, and at any rate that needs to be addressed.
In this tutorial, we will cover the basic initialization of Steamworks in your game; as well as getting callbacks globally. Check out the common issues tutorial if you have issues getting things to work too.
To enable logging in the Godot editor, go to: Projects > Project Settings > Logging > File Logging and check Enable File Logging. This will start placing logs in your project's user data folder. Where are these, you might ask? Check out the official Godot Engine documentation to find the locations.
To enable logging in the Godot editor, go to: Projects > Project Settings > Debug > File Logging and check Enable File Logging. This will start placing logs in your project's user data folder. Where are these, you might ask? Check out the official Godot Engine documentation to find the locations.
When the game is run through the Steam client, it already knows which game you are playing. However, during development and testing, you must supply a valid app ID somehow. Typically, if you do not already have an app ID, you can use app ID 480 which is Valve's SpaceWar example game.
Create a steam_appid.txt file and with only the app ID as the text. This file must be where ever your regular Godot or GodotSteam-enabled editor is located. Though, in the case of plug-ins, sometimes it must be in the root of your project to work correctly.
You can pass the app ID to either steamInit or steamInitEx to set it during initialization. This will be the second argument passed; the first being whether you want the local user's statistics and achievements to be pulled during the initialization. For example:
You can set two environment variables in an autoload GDscript or the first GDscript to run; preferably the script where you run the Steam initialization function and preferably in the _init() function. For example:
By default, steamInitEx() will query Steamworks for the local user's current statistics and send this data back as a callback (signal). You can pass a boolean (false) to the function to prevent this behavior: steamInitEx(false).
The returned dictionary from steamInitEx() can be printed and ignored. However, there are certain conditions where you might not know why the game crashed at boot or does something unexpected; especially in development. For these cases we will check if Steamworks was actually initialized and to stop the game if anything is amiss, we do this:
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