But they're curious about what it's doing when. (Okay, they're curious about everything. Why DO we wear ties?) Plus, since the goal is eventually to help them learn to control the Karts unassisted, it's important to be able to explain what it does, so they can differentiate what they're learning about how their actions affect the Kart, separate from when the aids are affecting it.
The auto-accelerate feature seems made for newcomers only, or for those with serious conditions requiring them to use it. A big part of the Mario Kart experience is timing those button presses just right to get the starting bell boost. Letting go of the button to brake can also be used as a strategic play. In short, acceleration is one of the ways that players can exert their control in the game. To give that up seems, at first, unthinkable.
From this, it looks like the game accelerates for you so you don't have to hold down the acceleration button the entire time. However, it prevents you from not accelerating, which is useful strategically.
As for smart-steering, I'm not positive about when it kicks in, but from I can gather across the internet, it helps you stay on the track and prevents you from going the wrong direction. I assume it kicks in when you veer too close to the edge of the track or if you attempt to go the wrong direction. One source mentions this:
The Full-Auto mode will completely automate the entire gear shift sequence, up-shifting when the engine reaches a defined RPM (Around 9000 RPM) and down shifting when the engine speed drops below a defined RPM (Around 4000 RPM).
The Semi-Auto mode will use 3D printed Paddle Shifters (Another project I will be working on). You will not be able to down-shift below a defined RPM (Around 5500-6000 RPM) to protect the engine from over revving. And you won't be able to up-shift below a defined RPM (Around 4500 RPM) to stop the engine from bogging down or losing too much torque.
The Clutch-less up-shifts will be achieved by putting a small relay before the ignition coil and cutting the spark to make the RPMs drop allowing for smooth clutch-less shifts. This system however will most likely have a secondary effect of backfiring due to the unburnt air/fuel mixture entering the hot exhaust.
I will also be working on another project to make a steering wheel mounted, touchscreen dash where you will be able to choose between the 2 different modes and normal/clutch-less up-shifts. The dash will have a Speedometer, Tachometer and a Start button.
Once all the sanding was done, it was time to paint. We wanted to do this properly and get the best finish possible, so the plan was fine sanding, wash with Methylated Spirits before moving on to Primer, Base Coat and finally Clearcoat. For the main colour of the Kart we went for a Metallic Midnight Purple and for the accents Satin Black.
Originally we underestimated the amount of paint we would need. We ended up needing 13 cans of spray paint for 2 coats per type of coat. The purple came out really good and looks incredible in direct sunlight however we had a few issues with the black paint, for some reason it would not stick to the primer (or even bare metal). Due to the limited funding for the project we just went with it and tried to get the best out of the situation, in the future we will re-paint the parts that were affected.
Unfortunately as the holidays drew to a close I had to leave the project unfinished as I had school work to do. The Go-Kart is almost fully rebuilt, it just needs the electrical harness, the brake system (Still needs a bit of paint on the master cylinder) and the clutch lever on the steering wheel.
For the next two weeks since I am at school I will be working on the Electronic/Programming side of things! For now have a good week everyone, looking forward to bring you another update in a week or two.
Me and my friends have been rather busy over the past week and a half. The go -Kart was old and weathered and hadn't seen fresh paint in well over 10 years, so we decided to give it a new lease of life in the form of metallic purple paint and satin black accents. For now we have completely stripped and sanded the entire chassis and all the other parts and we have started cleaning the engine also.
It took a lot longer than expected due to the amount of grease, grime and rust that covered the chassis and engine. Next on the list it a bit of prep then primer, colour and clearcoat. Once we finish all of that I can get on to the electronic side of things.
So just finished the Sequence Diagram of the basic idea for the programming.The interface refers to a Touchscreen TFT screen that is going to be built into the steering wheel (Another project that I will soon be starting).
The freedom to customize is a solid addition, allowing for some great combinations of parts and letting players tweak different things. I personally took to using motorcycles, as their handling around tight corners felt better.
The feel behind the wheel has been drastically improved since last time thanks to a perfect balance between arcade floatiness and sim weight to each car. Drifting is also easier than most racers, allowing players to pick up serious momentum. There are also solid accessibility and control features here, like an auto-steering mode and the ability to use gyro controls.
Deaf and Hard of Hearing Gamers: Subtitles and visual cues are present, but cannot be adjusted. No sound is needed for successful gameplay. This game is fully accessible.
Most people would rather play Mario Kart than study an auto insurance policy. But lessons learned from the time-honored Nintendo game can help us better understand a subject that some people find a bit dry, and also emphasize its importance!
The minimum amount of insurance for Texas drivers is 30/60/25, or $30,000 per injured person up to $60,000 per accident, plus $25,000 for property damage. Note that state minimums may fall far short of covering bodily injury. Would you rather have a single green shell or three green shells surrounding your vehicle?
Twelve states currently have no-fault insurance laws. This means that instead of determining which driver caused an accident, each party tries to recover damages through their own insurance company. However, the other driver might still sue you.
So imagine that Peach and Toad just collided. If the Mushroom Kingdom has no-fault insurance laws, investigators will never have to investigate whether the accident was caused by Toad throwing a Bob-omb or because Peach let a Blooper fly.
Work with an independent insurance agent to help you prepare for threats to the life and liberty of your automobile. No matter what is revealed in an Item Box, we are ready to protect your car and your health!
The MyChron5-S is fully compatible with MyChron4 peripherals such as the MyChron Expansion (Part No. MC-022, sold separately) that adds 4 more analog channels (or 3 analog plus 1 wheel speed). The MyChron5-S can also connect to a Lambda controller or Smarty Cam (each sold separately) via the CAN expansion port. A single mounting stud on the back of the dash is designed for easy installation on just about any standard racing kart steering wheel with a top center spoke.
Other features of the MyChron5-S Kart Dash include:
The game doesn't have a traditional 'options' or 'settings' menu. Instead, you make changes when choosing your character and kart for a race. After the character select screen you'll come to the vehicle select area, and this is where you make the change.
See that little -/+ at the bottom right? You press either of those buttons and a sub-screen appears. Auto-steer is the icon on the left; press L to enable and disable the feature. You know it's active if there's a little signal icon behind the kart.
You sure can! When you start your race you'll see an antenna on the back of your car. When you're on track it won't do anything, but when the auto-steer activates to help you the light will flash yellow; it's a great way to learn tracks and see when the game is helping you out.
Mario Kart 8 Deluxe is the most popular game on Nintendo Switch, no doubt partly due to the fact that it caters to players of all levels. Pro players with Jedi reflexes can compete in 200cc, while there are various speed classes and assists to help all racers have fun.
To be clear about what this feature does, it isn't a Tesla-style auto-pilot. The emphasis on racing well, turning into corners and so on is still with you as the player; it's more fun that way! You'll still want to turn into corners as tightly as possible, swerve around opponents and race as best you can.
What this function does is keep you on the track if you're in danger of going off course, gently redirecting your kart to keep it on the tarmac. It's designed in a way to help struggling players while not making it a 'cheat' mode. It's entirely possible that if you have a great race you won't even trigger it.
This article is part of our Mario Kart 8 Deluxe guide series, featuring tips, hints, tricks and unlocks for the best kart racing game on Switch. You can find the Full Character Roster, every course in the game, including the DLC tracks, and How To Download And Access the DLC itself.