TrialsFusion is a platform racing video game developed by Ubisoft RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kyiv.[3] A follow-up to Trials Evolution, it is the fifth game in the Trials series and is the first one to be released on a PlayStation platform. The game was released on Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in April 2014.[1] A companion game, Trials Frontier, was released on iOS and Android devices and designed to accompany the console and PC title.[1] Ubisoft released six paid DLC packs, as well as several free content updates.[citation needed] Online multiplayer was added in an update on January 24, 2015.[4]
Trials Fusion was generally well received upon release. Critics praised the level design, controls, graphics, the futuristic setting, and the amount of content, but criticized the lack of tutorials for the game's create mode, and its similarity to past Trials games. By February 2015, the game had sold over 1.7 million units.
Like previous games in the series, Trials Fusion presents an arcade take on the real-life sport of observed trials. The player controls a rider on a physics-based motorcycle from the start of the level to the end while navigating a number of obstacles. The game uses 3D graphics, but is played on a 2D plane, so the rider can only move forwards and backwards. The player controls how the rider shifts their weight forward and backward in order to perform wheelies and stoppies as well as flips while in the air and controlling how the bike lands. Trials Fusion, like the other games in the series, is known for, among other things, its notorious difficulty, particularly towards the end of the game. Unlike in previous Trials games, players can also perform freestyle motorcross stunts while in the air by moving the right analog stick.[5] Also new to the Trials series is the ability to choose a quad bike for a handful of levels: the 'TKO Panda'. Other vehicles included are motorbikes 'Baggie', 'Roach', 'Pit Viper', and 'Foxbat', minibike 'Donkey', the cat in the 'Unicorn MK II' and BMX bike, 'Rabbit'.[6]
Trials Fusion's multiplayer allows up to 8 players (PS4, Xbox One and PC) to race in different tracks, while the Xbox 360 version of the game only support 4 players. Online multiplayer was added in an update on January 24, 2015.[4]
The game is set in the year 2042,[7] after an object "fell from the sky and changed our world",[8] and after the creation of the "Anomaly AI". Descended from this AI are two characters, SynDI and George[7] whose disembodied voices are heard by the player's character, Rider, throughout the game. Also in the events leading up to the game, the UN has designated some parts of the planet as "United Nations Ungoverned Regions".[citation needed]
Game Informer's Matt Miller stated: "Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you've come to expect. The existing formula is an awfully good one, but with few meaningful steps forward, it's easy to feel like we've crashed down this road before."[15] Lucas Sullivan of GamesRadar+ spoke positively of the replayability, addictiveness, and physics of the Xbox One version, but disliked the FMX tricks, story, and certain level designs.[29]
GameSpot's Tom McShea praised the course design of the Xbox One version, calling it "clever" and "imaginative", the motocross style tricks, the rewards system, the track editor, which he called "powerful", and the optional objectives. He did however heavily criticize the game's create mode for having poor tutorials; he called the creation tools the "one downside" of the game and said that "without a proper tutorial, [he] couldn't wrap [his] head around the obtuse tools".[17] Vince Ingenito of IGN said: "Trials Fusion's precision controls and exacting challenge make it a great pickup for leaderboard perfectionists."[19] Polygon's Russ Frushtick was more critical of the PS4 version and said in his review that "Every aspect of Fusion feels like a less imaginative experience that coasts rather than strives for something better. There's no question that the core Trials gameplay within Trials Fusion remains fun. But the host of missing features and bad design choices make it a significant step backwards after Evolution and for the franchise."[24]
In a special edition of Edge, listing their 100 top videogames of all-time, Trials Fusion was one of only two racing games on the list, along with OutRun 2006: Coast 2 Coast.[37] Trusted Reviews put the game their list of the best racing games of 2018.[38] VideoGamer.com listed the game as the 10th best racing game of all time.[39]
How do you make a sequel to Trials Evolution? The most recent 2D trials biking game from RedLynx, Evolution had everything: spectacular level design, crowd-pleasing acrobatics, tight technical riding and endless user-generated content. It took Trials HD to what felt like its logical extreme: a potent blend of accessibility and hardcore challenge, with all the modern technical accoutrements. Trials Fusion makes a few changes to that formula in search of another hit, but it does so very cautiously.
The basics obviously remain intact. You still take control of a trials biker and ride over impossible courses filled with huge pitfalls and obstacles, trying your best not to spill yourself from the saddle in violent and comical ways, using a flawless instant-restart button to have a thousand variations on 'one more go' whenever you do. The controls are as sharp as they have ever been and have you back in the zone in seconds.
Fusion's biggest change is probably the setting: after the back country locations of Evolution, RedLynx catapults you into a space-age future of gun-metal greys, dropships and neon. The artists haven't thrown the old world out completely, though, preferring to layer new elements over the usual ancient ruins, forests, deserts and ice floes to form a pleasant blend of old and new, as though you're watching The Jetsons visit Shadow of the Colossus.
That probably sounds quite dramatic, and fans of the game's Create mode, which returns with a tweaked version of Evolution's powerful level editor, will find plenty of new track pieces to use as a result of this change of setting. But for the majority of players this brave new world will feel like a cosmetic update more than anything. Trials Evolution wasn't broken and Fusion is determined not to break it.
The Career mode has been gently refined, but remains largely familiar. Evolution's designers realised that spectacular jumps and the thrill of carrying momentum into a perfect landing were things about Trials that everyone could enjoy and master, so it made those the focus of the majority of the last game's courses, disentangling the fiercely difficult technical riding that defined the original games and concentrating it into unlockable Extreme tracks instead. Fusion takes the same approach.
The result is another round of fantastic tracks, even if they're all variations on a well-known theme. Perfecting them is often a case of working out where your landings will give you most thrust and how to chain it together across successive jumps. You learn to read the landscape ahead of you and which bits can be bypassed or ignored, sometimes counter-intuitively. It looks and feels spectacular, and if you get stuck you can always download replay data from global leaderboards for inspiration, while on-screen icons representing your friends' position after the same amount of time keep you straining to outdo them.
To help explain the game's new setting, Fusion has a gentle stab at a story, although it's nothing like as cack-handed in its approach as mobile and tablet title Trials Frontier. Instead Fusion's tale is mostly told through the environment with a bit of help from a pair of unreliable narrators - a GLaDOS-style female AI and her strait-laced male counterpart.
They're entertaining company to begin with, but unfortunately their one-liners are a mixed bag and you often have to listen to them multiple times as you start a track over and over again. In the end I decided to enhance the game's mystique further by switching them off in the pause menu.
The new Extreme tracks also seem to earn that name - although despite joining the series with Trials 2: Second Edition and getting to know it intimately across HD and Evolution, I am still only what you might call a talented intermediate player, so I haven't finished all of them, and if you're a hardcore rider who wants to know if they offer a new challenge, I can't help you. (Then again, I'm pretty good at most games, so this does at least suggest RedLynx made a sensible decision taking them out of the limelight.)
Changes to Career really come in nips and tucks, then, instead of massive overhauls. There's a new quad-bike that you can use on a particular sequence of tracks - a heavy beast with four-wheel drive, characteristics that force you to approach each course with a slightly different mindset. Skill Games, often rather throwaway in previous instalments, are an unqualified hit this time, polished to an addictive sheen and inserted into each tier as a welcome diversion, like a modern take on pummelling the car in Street Fighter 2 - except now you can do it whenever you like and there are high-score leaderboards.
My favourite additions, though, are the level-specific challenges. Now when you get bored of hunting down that elusive platinum medal time, you can consult the pause menu for the impetus to try something else. Some challenges are obvious, like performing a certain number of flips without faulting, while others are more inventive or cryptic, forcing you to probe and experiment with each track to divine their meaning. The traditional Trials endgame can become a little repetitive after a while, so this extra outlet is a welcome distraction from the grind.
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