Whydid you repackage the same game?, all you did was update teams and players. Quite honestly you're in danger off losing loyal fans, believe it or not charging 30.00 (when it first came out) for the same game is disgraceful. I will not be purchasing football manager 2014 handheld until changes are made. If you actually made improvements you may have not had poor sales on the psp .
They have already admitted they could do very little with the PSP as the game was hitting the limits a few years ago. Not exactly ideal for the fans but there isn't anything they can do as for the "poor sales on PSP" well that is why they released a repackaged version as there was good sales and the PSP console is losing its audience anyway so the sales would have gone down from when it hit its peak in 2007-2009.
Hi, Final Fantasy 7 crisis core and kingdom hearts birth by sleep, those are two games I suggest you check out. You're telling me they could not add any new features or a change of skin, psp is more then capable of handling that. Also like I said I have seen the ps vita version and I will be picking it up, but that does not excuse what they done on the psp. Would you buy a repackaged game for 30.00 pounds and feel satisfied. And the reason I asked you to check out those games is too show you the psp is capable.
I only played the game on a PSP until 2012 when I tried the IOS version, I never thought in a million years the game would be as good on a phone but it blew me away, the difference between the PSP and the IOS versions. It's incredible.
The PSP version is overpriced as the mobile game is miles better but at the same time I think the mobile version is ridiculously underpriced and would be willing to pay a lot more for it myself (my only gripe is its mid-season release)
And the main point to note is SI make the game they are in no-way responsible for its pricing that is all Sony.... I remember a few years ago they charged 36.99 for the game and it was Sony who arranged refunds not SI for 6.99 as it was a pricing error.....
Hi, I did not say graphics, I was talking about a change of skin and new features. They have not bothered to even fix the bugs, yet you claim the psp reached it's limit. The psp did not reach it's limit, SI was unhappy with the mass piracy on the system . They thought let's repackage it and make whatever we can, what they did not realise they messed around fans who actually bought it.
Trust me a lot of love and care is put into the handheld games - however we have a very small team (was 2 programmers - up to 3 this year) working across a number of platforms in comparison to the PC/Mac team which numbers vastly larger (for comparison purposes there are more than 2 times the number of people working on the 'match' area of the PC code than on the entire handheld team).
Final Fantasy has very little processing of code in real time compared to FMH, yes they could change the skin and fix bugs but why bother wasting time on a console they know their sales are going to be less than 2012 plus 99% of time bug fixing = more bugs appearing. The bugs aren't game breaking at all and with a team of only 2 they have focused their efforts on the systems that will allow them to add features - iOS and Android.
To call them lazy is just wrong, they are two different teams. SI have over 80 employees and I would say at least 60 of them are for FM and the other 20 are FMH (though 18 would be QA as only 2 code). Now I don't know you or your history in the games industry or any business in general really but it seems like it is funded on the wrong premises.
btw just to clarify a few things - the main issues with adding new features to the PSP version of the game involved processing power (the PSP is heavily biased towards graphical performance not data processing) and the save game size (the PSP has a (relatively) small maximum save game allowed whereas other mobile devices don't cap such things - we do what we can to work around this using compression but it obviously limits what we can do in some ways).
Football Manager (also known as Worldwide Soccer Manager in North America from 2004 to 2008) is a series of football management simulation video games developed by British developer Sports Interactive and published by Sega. The game began its life in 1992 as Championship Manager. However, following the break-up of their partnership with original publishers Eidos Interactive, triggered by the "fiasco" release of CM4 in 2003, Sports Interactive lost the naming rights to Eidos Interactive, but retained the game engine and data[1] and re-branded the game Football Manager with their new publisher Sega.
On 12 February 2004, after splitting from publishers Eidos Interactive, it was announced that Sports Interactive, developers of the Championship Manager game, had retained the rights to the source code but not the rights to the title Championship Manager, which were held onto by Eidos (who previously acquired the brand rights from Domark upon their merger in 1995). These developments led to a further announcement that future Sports Interactive football management games would be released under the famous Football Manager brand name. Whilst the Championship Manager series would go on, Eidos no longer had any source code, or, indeed a developer for Championship Manager.
Having been left without a publisher for its football management series, Sports Interactive teamed up with Sega and later, in April 2006, Sports Interactive was acquired completely by the publisher in a continuing trend of consolidation within the games industry. The first game released under the newly acquired Football Manager brand was Football Manager 2005. Commonly known as "FM 2005", it competed directly with Championship Manager 5 from Eidos-funded Beautiful Game Studios.
Football Manager 2005 included an updated user interface, a refined game engine, updated database and competition rules, pre and post-match information, international player news, cup summary news, a 2D match engine, coach reports on squads, jobcentre for non-playing positions, mutual contract termination, enhanced player loan options, manager "mind games" and various other features.
Football Manager 2006 for Windows and Mac OS was released in the UK on 21 October 2005 (2 weeks earlier than the originally stated 4 November release). On the same day as the game's release, Sports Interactive also released a patch to fix some bugs discovered during the Beta and Gold stages of development. In its first week of release, it became the second-fastest-selling PC game of all-time in the UK.
Essentially a season update of FM 2005, it does however, include many small adjustments and improvements to the general gameplay. These adjustments include team-talks, simplified training and in-game help screens. As well as this, the game is updated by its many researchers (unpaid fans of the game augmented by in-house collaboration). The database is usually updated twice in the period of the release of the game. The first comes with the game and the second is usually downloadable in February as a free data update to reflect the changes which take place during the winter opening of the FIFA transfer window. As has been customary with the series a beta demo of the game was released on 12 September 2005. This was later followed on 30 September by a gold demo. This is a cut-down, limited time version of the full game which is sent to the game manufacturers. With a special download from Sports Interactive, one can play as the fictional football team, Harchester United from Sky One's series Dream Team.
The Xbox 360 version was released on 13 April 2006 and is the first home console game in the Football Manager series. The full 50 playable league systems are included, as well as a 250,000-strong player database (very near to the figure of the PC version), but due to the large save files of the game, the Xbox hard disk drive is required. The game is also region free.
This version also makes use of the Xbox Live functionality, allowing players to create online leagues and cups with up to 16 human-controlled teams using team data they have exported from their offline game. Voice chat is fully supported during online play. It has also been confirmed that SI will release new content through the Marketplace system.
On 8 June 2006, Sports Interactive published details on Football Manager 2007. On 1 October 2006, Sports Interactive released a Gold Demo of FM 2007, available in two versions, vanilla and strawberry. Both versions allow users to play six months into a season. The strawberry version contains a larger collection of quickstarts so users can try out more leagues. It also contains more graphics than the vanilla version. Football Manager 2007 was released on 18 October 2006.
New features in the 2007 version of FM include the ability to include pictures for the player as the manager; substantially increased media interaction such as approaches from national newspaper journalists about the upcoming match or asking for comments on a player's performance in recent matches; new varying degrees of criticism or praise for players (happy with form or very pleased with form rather than just one generic good term), a similar feature has been included for such actions as admiring players or attempting to unsettle transfer targets. Improvements have also been made to board request interactions.
The main improvement lauded by Sports Interactive for this version of FM is the improved scouting system. Scouts' and coaches' experience is now shown graphically via bar charts and scouts gain knowledge from areas they have scouted previously. To go with this it is now possible to get feeder/parent club status which allows to either send players to lower league teams to gain experience, make it easier to get work permits, merchandise sales in other areas etc. or, as a lower league team, to receive reserve and youth team players on free, season long loans and to generate extra revenue through associated 'fees' and friendly matches. A patch has been released to combat some of the main bugs in the game, such as unrealistic scout reports and high amounts of injuries sustained whilst playing on the pitch. On 27 July, the Football Manager website was updated with a new Football Manager 2008 section.
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