the problem is that just some people can code 6502 code.
i would like to build with atalan a unity 3d like IDE, that could make learning game development much easier for the nes.
hmm :) one question, what does Atalan stand for?
oh my... i am using Vc2008 ... must install new version ;)
see u.
greeting marcel cevani
-------- Original-Nachricht --------
> Datum: Tue, 4 Jan 2011 08:26:56 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
> An: Atalan Programming Langugage <atala...@googlegroups.com>
> Betreff: Re: NES Support
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Marcel cevani
-------- Original-Nachricht --------
> Datum: Tue, 4 Jan 2011 12:10:46 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
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GMX DSL Doppel-Flat ab 19,99 Euro/mtl.! Jetzt mit
gratis Handy-Flat! http://portal.gmx.net/de/go/dsl
greets
marcel cevani
-------- Original-Nachricht --------
> Datum: Tue, 4 Jan 2011 13:11:57 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
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its the SRAM area... thats just availabel in some games,
if they have a SRAM + battery. NROM has just 2 ROM chips on it without any bank switch chip (MMC)
In the 1 rom chip , all programm data are stored like code,sprite
& background pal's, and namespace tables for example (map screen data)
this ROM can be 32kb max (NROM-256) or 16kb (NROM-128)
The CHR-ROM can be 8kb max
It will be mapped in the PPU memory space on location $0000
the first 4kb are be normaly background gfx data.
other 4kb sprite gfx data.
other parts of the PPU are used to define the screen (tilemap)
sry :) much stuff this time.
i hope i did not tell something wrong. I just coded much on
Nintendo DS and GBA. NES is my 3 Nintendo system :)
i found this infos on this page
http://en.wikibooks.org/wiki/NES_Programming
marcel cevani
-------- Original-Nachricht --------
> Datum: Tue, 4 Jan 2011 16:00:24 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
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Currently i try to make a new example for Atalan on nes (Sprite's).
there is a situation where i need to read a special memory map location to reset the hardware state (then i load the pal adr)
its just a normal read to ($2006)...without saving it to a var.
atalan does remove it..he is right its a not used line :(
is there a way, to do it?
greetings marcel ;)
-------- Original-Nachricht --------
> Datum: Wed, 5 Jan 2011 12:13:02 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
greetings
marcel cevani
-------- Original-Nachricht --------
> Datum: Sat, 15 Jan 2011 14:51:35 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
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the bank support doesnt hurry :)
next week i will try to add a interrupt handler.
is there a way to get the adress of a function?
for example it i make a function on a special rom location an i want to write there 3 WORD var's (interupt,reset vector etc)
is this possible?:)
greetings marcel
-------- Original-Nachricht --------
> Datum: Sun, 16 Jan 2011 09:00:25 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
maybe i something wrong with the asm function calling macros?
-----------------------------------
bgLoadPal:macro a:bgPal =
_TEMPB1 = lo a
_TEMPB2 = hi a
instr call bgLoadPal
instr ref _TEMPB1
instr ref _TEMPB2
-----------------------------------
i looked at the new documents for calling asm function from atalan..
but i dont get it correctly working..
please can u show me one example?
i tried rewriting the macro's with the function prototype way shown in the new doc.
tnx,
marcel
-------- Original-Nachricht --------
> Datum: Sat, 12 Feb 2011 00:19:24 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
> An: Atalan Programming Langugage <atala...@googlegroups.com>
> Betreff: Re: NES Support
> Hi Marcel,
--
the current sprite example uses a not much used way to write the data
to the PPU (without DMA)
next helper functions will implement the nes_dma_sprite
and nes_input modules :)
this one should work without a problem..
have a nice day...
greetings marcel
-------- Original-Nachricht --------
> Datum: Mon, 14 Feb 2011 15:44:35 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
the progress for the atalan IDE (scratch MOD) makes progress too :)
do you know a nice name for the system?
V-ATALAN (visual atalan)? :)
i am bad at making new names...
greeting marcel
-------- Original-Nachricht --------
> Datum: Wed, 16 Feb 2011 03:00:28 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
cool the new version for sprite.atl has 883 cycles
the older one 943 !
great work..
:=)
greetings marcel
-------- Original-Nachricht --------
> Datum: Wed, 16 Feb 2011 03:00:28 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
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-------- Original-Nachricht --------
> Datum: Fri, 11 Mar 2011 01:44:03 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
> An: Atalan Programming Langugage <atala...@googlegroups.com>
> Betreff: [atalan] Re: NES Support
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Schon gehört? GMX hat einen genialen Phishing-Filter in die
Toolbar eingebaut! http://www.gmx.net/de/go/toolbar
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please can u add this to the wiki page?
http://work.playpower.org/w/page/37184803/ideas
that we are on it, and more information will follow?
i requested 3 times wiki access, something doesnt work correctly.
tnx a lot :)
see u soon!:)
-------- Original-Nachricht --------
> Datum: Fri, 11 Mar 2011 07:58:28 -0800 (PST)
> Von: rudla <rudla...@gmail.com>
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