Reaper 2 Level Guide

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Azalee Freas

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Aug 4, 2024, 4:23:50 PM8/4/24
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Thisguide is targeted at players looking to play and understand Reaper as they level up. It will cover some basic priorities for each level tier and will also serve as a priority list for playing Reaper at lower levels (for ultimates and such). If you are level 100 and looking to explore other guides please visit the following links:

Soul Sow: When you are at level 82 or above you want to Soul Sow in between each mob pull as it is an instant cast. Make sure to use the Harvest Moon on each AoE pull when the monsters are grouped up.


Always be attacking: Thanks to our Sprint and Ingress we are able to keep up the tank and maintain damage on adds as you are running in-between packs. This is a great time to build up soul gauge and preliminarily use Whorl of Death on targets. I recommend Whorl of Death on the first pack and spamming Spinning Scythe > Nightmare Scythe while moving to the next. Use your Ingress to get to the second pack the same time the tank does and apply Whorl of Death to them and finally apply it a second time when the initial pack shows up again. This should give you 60 seconds of the debuff on all targets and you should start with a decent amount of Soul gauge.


At level 70 you gain access to a resource called Soul Reavers, which you can spend on the Gibbet, Gallows, or Guillotine. A Soul Reaver is generated by spending 50 Soul on Blood Stalk, Unveiled Gibbet, Unveiled Gallows or Grim swathe.


Shadow of Death and Whorl of Death apply a debuff to enemies that increases the damage you deal to them. It also grants you 10 soul if an enemy would die with the debuff on. It is important to maintain this on enemies at all times. Also when AoEing in dungeons, you will be getting a lot of Soul as enemies in the pack die so make sure you are spending it quickly.


Level 76 will provide you with a powerful single-target and AoE ability called Gluttony. This ability costs 50 Soul Gauge, but will provide you with 2 Reavers, which must be spent on Gibbets, Gallows or Guillotine. Just like with the Reavers produced from the Unveiled Actions, Blood Stalk and Grim Swathe, if the next weapon skill you use does not consume Reavers, you will lose both stacks immediately.


Level 78 will provide you with a huge quality of life improvement on your Soul Slice and Scythe abilities by allowing you to stack this ability up to two times. This will make your usage of it less rigid and more situation dependent.


Enshroud has a duration of 30s, but the actual sequence will take about 7.5 seconds at level 80. In order to make good habits and properly utilize your cooldowns, follow these two rules while leveling:


It is possible to Enshroud back-to-back in raid buffs, but will require you to extend your first Shroud by timing your Shadow of Death usages within that Shroud. Normally, there will need to be three GCDs between each Shroud.


At level 84, your Arcane Crest will receive a significant upgrade. Whenever you break the shield on your Arcane Crest, you will give all surrounding party members a 100 potency regen that will last for 15 seconds. This will effectively restore 500 potency of healing to your party members, which is pretty massive. While this is not directly related to your damage, it is recommended you get used to utilizing this ability, as it will be a powerful tool in your tool kit.


Beyond the fun, the challenge and improving your DDO skills, there is a practical reason to earn reaper xp if you are interested in making your toon more powerful because some reaper enhancements work outside of reaper mode. Most of the trees only work while in reaper mode, however tier 2-6 innate enhancements work outside of reaper mode, which is working as intended. There are significant benefits to be gained from this, including stat points, bonuses to hit and damage and melee and ranged power. The caster tree lets you earn up to 500 spell points that will function outside of reaper mode, as well as up to 6 universal spell power. The tank tree can give you up to 120 extra hit points, +2 to all saves and some bonuses to PRR, MRR and dodge. You also get a +95% bonus to regular xp for running a quest on reaper mode for the first time.


Here I start Three Barrel Cove early since the introduction of Feywild there is so much xp at that level, it is good to get the big xp from 3BC early and this way you can get through Feywild without hard capping xp.


Desert Caravan I was doing this one at first but stopped because it's nearly impossible to do on higher skulls due to caravans being destroyed. R2 not bad. R3 failed with full group due to caravans being destroyed. Champion caster Flame Strikes destroy caravans quickly.


Against the Demon Queen (pre raid) - this was part of my regular routine for 20 lives but I don't do it any more because it can run long and be mana intensive, plus I'm no longer including the heroic raid in my routine. DQ hits hard, recommend tank and healer. This one can be skipped and there's enough xp in the remaining 12's to level up.


R creatures all have a little less health, and a little more melee, than the regular versions. So the regular reapers would be a bit better if you were using it as a soaker, for most other uses I would say r reapers are better; reapers already have good health & damage resistance, so the higher melee is worth it.


Variants always have something going stat wise to differentiate them from their traditional cousins. R-creatures see a 5% damage increase but a 3% health decrease when tamed or birthed compared to standards. As Dread mentioned the point is pretty moot with reapers because of their innate damage resistance and the fact that they're absolute combat monsters. With the full gestation bonus and imprints on a baby from a good level queen the difference is so negligible that it really comes down to a matter of preference. Both under the aforementioned circumstances can step to just about anything on the ark barring perhaps a high level shadowmane or Giga that's been pumped full of more mutations than an Alabama family living near Chernobyl. And even that can go either way if the rider isn't going at you with a light pet. Level wise I pump Health, Melee, and a bit of Stamina and Weight (weight being the afterthought stat if I feel anything else is beyond overkill). I want my reapers to be absolute tanks that can either decimate my enemy outright or outlast them in a battle of attrition.


I know you probably don't need to be told this but I suggest being extremely picky about the Queen you let knock you up. The allure of having a reaper should never blind you to the importance of only letting the best reaper queens give you the one night stand treatment.


So this build is a non-pet melee acolyte guide. There are other variations you could use if you wanted. It is not hard to weave different skills or passives into this build should you wish to have a pet or two.


05/05/19 - Updated lich passive tree. Specced out of Survival of the Cruel to Clairvoyant Insight, Wraith Bringer and Necrotic Energy.

06/05/19 - Started adding in a leveling guide. Will be updated as I level my fresh Acolyte. Also updated the layout of the guide to make it less of a wall of text. It hopefully will be easier for people to read and only see the information they want to.


Gear:

Gear with Int on it and necrotic damage. Once you take Spectral Whetstone and Learned Weakness on Harvest start looking for more crit chance and crit damage. I personally use a 2h when leveling if I can to get through the campaign. If you feel too squish, use a 1h and shield.


thats are all the items i found that are usable for reaper/lich. maybe there are a few more but they werent really worth talking about and are definitly not lich type uniques(kinda like the body armor i wrote down). i hope there are still a lot more to discover tho


STR: Depends on you, you only need STR for Weight Limit

AGI: You want to reach 193 ASPD, SR depends purely on ASPD and doesn't need ACD

Vit: Depends, again, on you - you want at least 100 with bonus, for stun immunity

Int: Now we're talking, this is the MAIN stat of SR, increasing this will increase your damage you want at least 120 but dont spend too much, 120 - 130 is very expensive

Dex: 120, for Temporal Dex Boots, nothing more to see here

Luk: This for my part is a filler, if i have points to give after statting every other stat, I put em in Luk, because a bit Perfect Dodge and extra Matk doesn't hurt


Espa

This is your main damage skill, it's single target and requires nothing more than having SP.



Eswhoo

This is your AoE attack, it's a "combo skill" that must be used after Espa in this case to be used at all, it consumed 1 soul.



Soul Collect

Now comes the "Soul System", a good friend and your worst enemy, this skill is one of the 2 ways to get souls. At level 5 you get 1 soul every 20 seconds.



Soul Reap

This is the skill thats the reason for the "Soul System" for being your best friend as well as worst enemy, every attack, no matter physical or magic, has a 35% chance to give you a soul.

You need 2 Souls to use this Skill and the duration is 210 seconds. Its cooldown is nearly as long and will only be reduced by Soul Reaper Shadow Shoes.

So when you die, you first need to activate Soul Collect, then wait 40 seconds to have 2 souls and hope that the cooldown is over.



Kaahi

A Soul Linker skill, that was strong in my eyes since I first played Soul Linker. Depending on what skilllevel you choose.

It heals you for a fixed amount for every enemy attack, no matter if it hits or not.



Kaizel

Kaahi and Kaizel, a package way to strong for one class. Kaizel is a buff, that resurrects you when you die, instantly.


Kaite - It's good in pvp (imagine playing pvp) but on monsters over lvl 99, it will NOT reflect Magic, instead, it will prevent you from being healed and buffed.

You also take more damage than usual.


If you're at this point, I'm questioning your sanity.

SR is in my opinion a pure PvE class, due to Espa and Eshwoo not working in PvP.

There is still Curse Explosion, which works in PvP, but the design behind this skill just doesn't look good enough to compare to a GX or Sura a this point.

And tbh, when you want to play a magic class in PvP, go for every other magic class (NOT SN) and you're better off than with SR.

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