Apocalypse Rising 2 Special Forces

1 view
Skip to first unread message

Geoffrey Beird

unread,
Aug 4, 2024, 9:55:23 PM8/4/24
to asoutmacpo
Seethe request on the listing or on this article's talkpage. Once the improvements have been completed, you may remove this notice and the page's listing. No reason has been supplied; please provide a reason on the template or talkpage

Rebel Alliance Special ForcesGeneral informationMilitary unit typeSpecial forces[1]Organizational informationCommanding officer(s)General Crix Madine[2]Staff officer(s)General Pitt Onoran[3]General Han Solo[4]Colonel Jennica Pierce[5]Colonel Anna Seertay[6]Major Lokmarcha[7]Commander Mercos[8]Lieutenant Taidu Sefla[3]Sub-units4th SpecForce Regiment[3]32nd Commando Unit[6]Cracken's Crew[9]Endor strike team[6]Marine Corps[10]Special Forces Trackers Unit[4]Stardust unit[6]Vapetailers unit[6]Yavin 4 Special Forces division[3]StrengthHeavy weapons specialist[6]Infiltrators[6]Rebel Commandos[11]Techs[6]Urban Guerrillas[6]Wilderness fighters[6]HeadquartersBase One, Yavin 4[3]Echo Base, Hoth[1]Home One[2]Historical informationNotable battlesLiberation of Erso[12]Battle of Scarif[12]Assault on the Mako-Ta Space Docks[13]Battle of Hoth[1]Battle of Endor[2]Raid at the Wretch of Tayron[14]Date reorganizedMonths after the Battle of Endor, as the New Republic Special Forces[15]Other informationAffiliationAlliance to Restore the Republic[2]Alliance High Command[6]Alliance Army[16][Source]


Rebel Alliance Special Forces, also known as Alliance Special Forces or Rebel Alliance SpecForces were a special military branch of the Alliance to Restore the Republic led by General Crix Madine.[2] Known to be a cocky and arrogant in general, SpecForce often took the Rebellion more seriously than most ground troops, and disdained on those who shirked from duty. All SpecForce personnel were required to pass training which consisted of four months of intense, physical and mental training, including learning the use of antique slugthrowers, disarming proximity mines and rappelling off a ray shield.


The troopers dispatched into the shrubbery of Scarif's beaches and began planting explosives to create a distraction whilst Cassian and Jyn went up to the data vault in the Citadel Tower to find the plans. Mefran and several others guarded the shuttle in the meantime. The troopers held at first but were soon forced to retreat from incoming AT-ACTs. Luckily, the Alliance Fleet had reached Scarif and the X-wing starfighters of Blue Squadron saved them from the walkers. Blue Squadron's U-wing dispatched more Alliance Special Forces soldiers to assist Rogue One and the battle stretched on until death troopers landed on the beach and gunned down the entire force excluding Melshi, Lieutenant Taidu Sefla, Baze Malbus, and Chirrut mwe.[12]


Selfa was gunned down by death troopers trying to reach a master switch on a nearby console. Melshi soon joined the Lieutenant leaving Baze and Chirrut trapped by the death troopers. Chirrut sacrificed himself to turn the master switch and Baze was killed when facing off with the death troopers. At the same time, Mefran and a few others were under fire defending the shuttle and a grenade thrown by a Coastal defender stormtrooper blew up the shuttle killing any surviving troopers. Despite the loss of all the Special Forces soldiers, Cassian and Jyn managed to obtain the Death Star plans and transmit it to the MC75 Star Cruiser Profundity. The Battle of Scarif[12] was the first major Alliance victory against the Empire.[17]


During the Mid Rim Retreat, a Gigoran Alliance Special Forces Corporal named Purpruff was scouting for a new location for the Alliance High Command and soon traveled to the ice planet Hoth. There she noted her initial impressions and hiked the terrain on the surface. Purpruff soon found a cave where a herd of Tauntauns lived. The High Command took Purpruff's report into account,[6] with General Jan Dodonna even making note of the world as a possible base location.[18] After two years of work expanding the ice caverns,[19] their base was built on Hoth in 3 ABY. The base was named Echo Base.[6]


A number of rebel Pathfinders were hand picked to join the Endor strike team under General Han Solo. The group of elite troopers tasked with destroying the shield generator protecting the second Death Star. However, the Imperial forces at the Garrison set a trap and captured the entire team. Luckily for them, the native Ewoks attacked the stormtroopers and a skirmish broke out. Several Pathfinders were killed in the ground battle but when they managed to destroy the shield generator, the Alliance Fleet above could send starfighters inside the Death Star and destroy it.[2]


The Battle of Endor came out as a victory for the Alliance and the turning point of the war for them.[20] Afterward, Solo led his strike team to root out a surviving Imperial outpost on Endor.[21] He also knew that his strike team would see further action as the Galactic Civil War shifted into its post-Endor period, which threatened to see Imperial remnants hunker down in the Outer Rim Territories.[20] Solo would indeed lead Pathfinders in the raid at the Wretch of Tayron.[22]


Colonel Walter E. Kurtz, portrayed by Marlon Brando, is a fictional character and the main antagonist of Francis Ford Coppola's 1979 film Apocalypse Now. Colonel Kurtz is based on the character of a nineteenth-century ivory trader, also called Kurtz, from the 1899 novella Heart of Darkness by Joseph Conrad.


Walter Kurtz was a career officer in the United States Army; he was a third-generation West Point graduate who had risen through the ranks and was seen to be destined for a top post within the Pentagon. A dossier read by the narrator, Captain Willard, implies that Kurtz saw action in the Korean War after receiving a master's degree in history from Harvard University. He later graduated from the US Army Airborne School.[1]


In 1964, the Joint Chiefs of Staff sent Kurtz to Vietnam to compile a report on the failings of the current military policies. His overtly critical report, dated March 3, 1964, was not what was expected and was immediately restricted for the Joint Chiefs and President Lyndon B. Johnson only.


On May 11, August 28, and September 23, 1964, 38-year-old Kurtz applied for Special Forces, which was denied out of hand because his age was too advanced for Special Forces training. Kurtz continued with his ambition and even threatened to quit the armed forces, when finally his wish was granted and he was allowed to take the airborne course. Kurtz graduated in a class where he was nearly twice the age of the other trainees and was accepted into the Special Forces Training, and eventually into the 5th Special Forces Group.


Kurtz employed barbaric methods not only to defeat his enemy but also to send fear. At first Military Assistance Command, Vietnam (MACV) did not object to Kurtz's tactics, especially as they proved successful. This soon changed when Kurtz allowed photographs of his atrocities to be released to the world.


In late 1967, after Kurtz failed to respond to MACV's repeated orders to return to Da Nang and resign his command after he ordered the summary execution of four South Vietnamese intelligence agents whom he suspected of being double agents for the Viet Cong, the MACV sent a Green Beret Captain named Richard Colby to bring Kurtz back from Cambodia. Either because he was brainwashed or because he felt a sympathy towards Kurtz's cause, Colby joined up with Kurtz instead of bringing him back to Da Nang.


With Colby's failure, MACV then selected Captain Benjamin L. Willard, a paratrooper and Army intelligence officer, to journey up the Nung river and kill Kurtz. Willard succeeded in his mission only because Kurtz, himself broken mentally by the savage war he had waged, wanted Willard to kill him and release him from his own suffering. Kurtz also murdered Jay "Chef" Hicks by severing his head. Before Willard killed him, Kurtz asked Willard to find Kurtz's wife and son, and explain truthfully to them what he had done in the war.


Well, you see Willard, in this war, things get confused out there: power, ideals, the old morality, practical military necessity. But out there with these natives, it must be a temptation to be god, because there's a conflict in every human heart, between the rational and the irrational, between good and evil, and good does not always triumph. Sometimes, the dark side overcomes what Lincoln called the better angels of our nature. Every man has got a breaking point. You and I have one. Walter Kurtz has reached his, and very obviously, he has gone insane...


Ever since he was in the US Army, Kurtz was always a patriotic soldier for his nation, thinking on how to achieve victory in the Vietnam War by any kind of means. Seemingly a kindhearted man, Kurtz eventually reached his "breaking point" according to Gen. Corman's words.This point led him to betray the US Army following his dismissal, yet, he was a career-full soldier, fully serving his nation in any means. However, his breaking point led him to become a completely cold, psychopathic, maniacal and above all manipulative individual, aiming to use his "unsound" methods to make sure his nation would win the war, even though he was using those methods to brutally torture Vietnamese people, nearly to death, yet, he was not a sadist but a bold individual, using his boldness to ensure USA's triumph. General Corman describes Kurtz to have originally been a good man, the kind of person who is filled with kindness including the capability of seeing the difference between good and evil.


Often ruthless, Kurtz has an extremely complex personality, to the point of being nearly inexplicable. When he rose to power as the "God-King" of the Montagnards, Kurtz was treated truly like a godlike king, using his extensive military training to form an army of followers and soldiers around him, eventually becoming a philosopher of war, reading poetry and quotes from the Holy Bible, leading him to be seen as truly insane.

3a8082e126
Reply all
Reply to author
Forward
0 new messages