Mmm yes this is how I arrange my signals. Don't really like the self removing systems, but for the simple config I have at mo it works well.
I favour the idea of an event bus or signal bus that is shared between your game and any external systems that may need it. So, for example, a system could dispatch a game over event or signal and some object outside of the game can receive it and respond accordingly. Equally an object outside the game can communicate into the game via this event bus. You can use this for UI too, allowing you to use existing MVC frameworks for the UI and communicating with the game via the event bus.
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