I'm trying out an AR installation that overlays the skeleton with
random movieclips (hats, clothes, goggles, etc.)... The main problem
I'm having is if there are more than 1 skeleton detected, the
overlayed items jitter and jump between the detected skeletons.
I was thinking of dumping all active skeletons in an array
(skeletonArray) and just access skeletonArray[0] as the "active"
skeleton and ignore the rest. I have no idea how to do this though
Has anyone encountered this problem before?
Awesome work btw. Thanks in advance!