Are you developing on the Mac or PC side? One thing I've noticed for
trade show installations is placing an opaque wall behind the current
active user. Blocking out any other users from entering into the
playing field, it would make a nice addition to your physical space.
Aside from that you can update the MaxDepthValue inside the
GlobalDefaults.ini, it's measured in meters. By default it's set to
10000, so you can change that to a less amount perhaps.
On a PC it's located here: c:\Program Files\Prime Sense\Sensor\Data
\GlobalDefaults.ini
On a Mac here: /usr/etc/primesense/GlobalDefaults.ini
These are separate files as part of the OpenNI and NITE framework
installs so it should effect your game as well. On the ActionScript
side I've notice the latencies as well from time to time with the
NEW_USER and USER_LOST events, and I've still come to the conclusion
that it's coming on the OpenNI/NITE side with it being buggy from time
to time. Maybe as an alternative to listening to the NEW_USER and
USER_LOST events you could just create your own active user manager,
meaning if a user is stalled for say over 10 seconds then delay the
game. Without seeing any demos or code samples it's hard to fully see
what your doing. Any chance you can share it with us? You can send an
email to me at
mosa...@gmail.com if you'd like to keep it more
private, not a problem.
Hope this helps, AMB
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