Dave-
You can setup a Flash Pro prj as an Air app, and then you'll have NativeProcess support. Isn't that how you did it, in your example.fla that you posted? All NativeProcess is starting is the AS3OpenNI binary you can easily run that outside of Flash in terminal as well. Then in Flash Pro just subclass the AS3OpenNI wrapper to run without NativeProcess. Let me know if that makes sense or not I can demo it in another post.
AMB
On Jul 28, 2011 6:25 PM, "dbliss" <david...@gmail.com> wrote:
Hi again,
I've not dug into this further yet, but have a quick question before I
do.
From what I can see, the entire init function for AS3OpenNI won't fire
in the case where NativeProcess is not supported. I've not been able
to run anything from Flash Pro with NativeProcess supported.
Assuming the code in init is not fired when using Flash Pro, should it
be possible for the server app launched manually to connect to a
socket in the Flash app? From what I've seen, I'm thinking that maybe
it is not possible.
-- dave
On Jul 26, 1:25 pm, dbliss <davidebl...@gmail.com> wrote:
> I will look at this again once I hit a...
Set the frame rate higher, that will fix it.
AMB
On Jul 29, 2011 2:33 PM, "dbliss" <david...@gmail.com> wrote:
I was able to successfully extend the class to work with Flash Pro's
test movie work flow.
With the modifications, I am able to:
1. Run test movie in Flash Pro and then run AS3OpenNI_Alpha_1.3.0 from
the terminal.
2. Publish an AIR app that will launch AS3OpenNI_Alpha_1.3.0 directly.
The new files can be found here:
http://labs.odopod.com/dave/as3openni/example_1_3_0.zip
The one issue I'm having is that I am seeing extremely low framerate
on the depthmap video. This is not something I get when using a Flash
Builder project.
The changes were minimal, so it may make sense to incorporate them
into the project once folks have had a chance to test them out.
-- dave
On Jul 29, 10:22 am, dbliss <davidebl...@gmail.com> wrote:
> Right. I am able to get the AIR app to...