package
{
import events.signal.StarlingSignalSet;
import starling.display.Sprite;
import starling.events.Event;
public class Game extends Sprite
{
private var signalSet:StarlingSignalSet;
public function Game()
{
super();
signalSet = new StarlingSignalSet(this);
signalSet.getStarlingSignal(Event.ADDED_TO_STAGE,Event).add(onAddedToStage);
}
private function onAddedToStage(event:Event):void
{
trace ("Game initialized");
}
}
}