Fallout 3 Bottlecap

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Adelaida Frodge

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Aug 5, 2024, 11:41:26 AM8/5/24
to arusziawin
Durableportable, and instantly recognizable, bottle caps (predominantly from Nuka-Cola) rapidly became one of the most common currencies accepted by traders in post-War North America,[1] in line with speculation by Doctor Mobius about the role they might play in post-War economies.[2] The earliest known adoption of bottle caps as currency took place in New California: Within ten years of Hub's founding in 2093,[Non-game 1] caps became the standard currency of the wasteland.[Non-game 2] The widespread use by Hub merchants leading to the nickname Hub bucks,[3] Hubbucks,[4] bucks,[5] Hub script,[6] or just script.[7]

The Hub merchants selected bottle caps because of two factors: First, the technology to manufacture them and paint their surfaces had been mostly lost in the Great War, which limited any counterfeiting efforts: The paint used, machining, and metal type all have to be very specific in order for a bottle cap to be genuine.[8] Second, there is a limited number of bottle caps, which preserves their value against inflation to some degree.[9] Finally, the Hub merchants in New California could support it as a common unit of exchange by backing it with water.[10]


For similar reasons the East Coast merchants also recognized bottle caps as a currency. However, their earliest recorded use by survivors in Appalachia in 2096, appears to be an unintended result of a cross-promotional campaign: The Nuka-Cola Corporation partnered with the Whitespring Resort to promote the newly released Nuka-Cola Quantum. As part of the event, all Whitespring robots were programmed to accept bottlecaps as currency, allowing visitors to enjoy numerous deals.[11][12]


While caps were the de facto standard currency in the West, the rise of the New California Republic (NCR) led to the widespread adoption of dollars, backed by gold reserves, which displaced the water-backed caps.[13] However, during the Brotherhood War the Republic's gold reserves out in the frontier were destroyed by Brotherhood raids to the point where the NCR was forced to stop minting new gold coins so as to put an end to the raids completely. An act that indirectly resulted in Republic paper money no longer being properly backed with gold. NCR citizens panicked and rushed to reclaim the listed face value of currency from NCR's remaining gold reserves. Since the NCR was unable to realize these withdrawals, particularly towards the frontier, faith in their currency considerably dropped. In order to contain the financial fallout that would be caused by the inevitable inflation to come, the NCR government abandoned the gold standard and established fiat currency, not payable in specie. Since then many wastelanders lost faith in it as a medium of worth, both as a result of it not being backed by anything but the government's word and the inevitable inflation. In response to the loss of faith, merchant consortiums of the Hub established their own currency, the venerable bottle cap, backing it with water (exchanging a standardized measure of water for caps).[Non-game 3][Non-game 4][Non-game 5][Non-game 6]


It was not a random occurrence: The merchants conspired to reintroduce the bottle cap as a currency, out of frustration at NCR's ineptitude in handling the currency crisis. Furthermore, since Hub bridges the NCR core region with the Mojave and lands beyond, the cap could bridge the gap between NCR and Legion territories by providing a neutral form of money. In the time leading up to the introduction the merchants laid the foundations for bottle caps as a currency, establishing control of or destroying facilities that could fashion new bottle caps and seizing excessively large caches of old bottle caps (smaller ones in private hands were left alone, as their owners would readily embrace the returning bottle cap).[Non-game 6]


To protect their monopoly on the currency, Republic merchant companies, particularly the Crimson Caravan Company, aggressively sought to control all bottle cap production and ensure that no one can mass produce them and inflate the currency. Controlling bottle cap presses also allows them to replace worn out and damaged bottle caps, keeping the pool of currency stable. Due to the challenges of the bottle cap production process, small scale counterfeiting is ignored, as it's impossible to manufacture enough caps by hand to truly upset the balance.[14][8][9]


Bottle caps, NCR dollars and Legion currency are all considered legal tender by the various caravan companies and on the New Vegas Strip. Mojave merchants also accept nonstandard variants, such as Sunset Sarsaparilla bottle caps.


Physically they appear identical to standard Nuka-Cola bottle caps and are presumably intended to be used for trading in place of actual bottle caps. They are produced by unknown persons, have no trade value, and cannot be used for any monetary purpose.


Bawls is a real-world energy drink with a guarana flavor that replaced Nuka-Cola as the main post-nuclear soft drink of choice in Fallout: Brotherhood of Steel. This special type of bottle cap is valued as 100 times that of a Nuka-Cola bottle cap.


Hub merchants like the Crimson Caravan hire people like the Courier to deal with it. Also, there's not a big difference between someone finding a bunch of caps and finding a big chunk of gold. Loss and inflation are only a concern if the difference is large and there's a rush on the reserves. Even when US currency was gold-backed, the government continued to inflate currency numbers. This inherently devalued every previously-extant dollar relative to its backed resource, but they did it anyway because the volume change was usually small.


I've found a few lonely bottlecaps out on the wastelands, but I was wondering if you can get them out of your inventory onto a table to make, say, a bottlecap pyramid. As a bonus question I was also wondering if you could give your companions bottlecaps since I believe their efforts should be rewarded.


The only way I have found place a single cap somewhere was to explode a bottlecap mine, which spawns roughly 30 caps, and proceed to drag them elsewhere. This only worked for me because I didn't need very many caps. I was only making a Nuka cola display in my house. If you need more than this you'll need both a lot of bottlecap mines and a lot of time and patience. This is the only way I have found so far hope this helps.


PS. if you just so happen to accidentally pick up one of the caps while moving them you take them all including the ones you placed so try to save often when moving them otherwise prepared to be triggered.


You can reward companions with caps (just for the feel; they don't use them or comment about it). In any settlement that provides caps, simply empty the workshop (except for caps) and order the company to inspect the workshop; they take the caps and store them in their inventory. My Cait got around 10K in pocket.


There's one way to store your caps but not in a pile. Simply build shops and they will be stored in the shop. If you want your caps back, scrap the shop and the caps will appear in your workshop inventory.


Bottlecaps Quoted verbatim, error appeared in the original source are miscellaneous items that can be found throughout the Commonwealth, and are almost exclusively used by wastelanders as currency throughout the post-War United States.


Due to the metal and imprinting used to create these bottlecaps, their replication is difficult in the post-War wastes, making them a perfect choice for hard currency. As well as being useful for currency, bottlecaps can also be used as shrapnel within bottlecap mines, and can cause severe damage. While many wastelanders inevitably destroy many bottlecaps creating these mines, bottlecaps always manage to remain at consistent numbers throughout the wastes, thanks in part to a few counterfeiting organizations, as well as there still being Nuka-Cola bottles to obtain caps from.


Bottlecap is the daughter of Finders Keepers, and is one of three sisters that run the major trade hubs throughout the Hoofington area - the other two being Usury and Caprice. Bottlecap runs the Megamart trader hub. She appears in Fallout: Equestria - Project Horizons.


Blackjack first meets Bottlecap when she enters the Megamart. Bottlecap runs Megamart as a trading hub and reveals her beliefs regarding saving the wasteland with trade. Bottlecap works with Blackjack, giving her an exact estimate on the cost of EC-1101's decryption (10,000 caps). Bottlecap also offers Blackjack advice on how to get the amount of bottlecaps Blackjack needs, instructing her to try her hoof at bounty hunting and various other tasks.


When Deus arrives in Megamart to try and capture Blackjack, Bottlecap orders Deus and his cronies to leave. Deus does so, after placing a 50,000 bottlecap bounty on Blackjack. Bottlecap allows Blackjack to hide out in Megamart for three days and then manages to sneak her out of Megamart in disguise, along with a couple of roving traders and sends Blackjack off with a small task of delivering some mail to her sister Caprice.


Bottlecap later arranges the meeting with the decryption expert, who talks to Blackjack via the Applebot. Bottlecap isn't seen again until Blackjack returns to Megamart after Sanguine and Red Eye's mercenaries had killed a few traders. Bottlecap is seen donning armour and firing a beanbag gun to separate Psychoshy and a trader who were brawling. She informs Blackjack of the increased trade since Blackjack last visited.


Bottlecap is a fairly straightforward and sensible mare. She believes that trade will be what ultimately saves the wasteland as it creates opportunities for ponies and the like to cooperate for mutual gain, which proves easier than killing one another.


Bottlecap also likes Blackjack and all the good she has done and is trying to do. She is willing to tolerate Psychoshy's presence in Megamart so long as she is there to trade, after being reminded by Blackjack on her stance, regarding trade and ponies who do wrong.

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