Qt View Model

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Rosella Bowlan

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Aug 5, 2024, 4:47:53 AM8/5/24
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Theviewmodel of MVVM is a value converter,[1] meaning it is responsible for exposing (converting) the data objects from the model in such a way they can be easily managed and presented. In this respect, the viewmodel is more model than view, and handles most (if not all) of the view's display logic.[1] The viewmodel may implement a mediator pattern, organizing access to the back-end logic around the set of use cases supported by the view.

MVVM is a variation of Martin Fowler's Presentation Model design pattern.[2][3] It was invented by Microsoft architects Ken Cooper and Ted Peters specifically to simplify event-driven programming of user interfaces. The pattern was incorporated into the Windows Presentation Foundation (WPF) (Microsoft's .NET graphics system) and Silverlight, WPF's Internet application derivative.[3] John Gossman, a Microsoft WPF and Silverlight architect, announced MVVM on his blog in 2005.[3][4]


MVVM was designed to remove virtually all GUI code ("code-behind") from the view layer, by using data binding functions in WPF (Windows Presentation Foundation) to better facilitate the separation of view layer development from the rest of the pattern.[3] Instead of requiring user experience (UX) developers to write GUI code, they can use the framework markup language (e.g. XAML) and create data bindings to the view model, which is written and maintained by application developers. The separation of roles allows interactive designers to focus on UX needs rather than programming of business logic. The layers of an application can thus be developed in multiple work streams for higher productivity. Even when a single developer works on the entire codebase, a proper separation of the view from the model is more productive, as the user interface typically changes frequently and late in the development cycle based on end-user feedback.[citation needed]


The MVVM pattern attempts to gain both advantages of separation of functional development provided by MVC, while leveraging the advantages of data bindings and the framework by binding data as close to the pure application model as possible.[3][4][12][clarification needed] It uses the binder, view model, and any business layers' data-checking features to validate incoming data. The result is that the model and framework drive as much of the operations as possible, eliminating or minimizing application logic which directly manipulates the view (e.g., code-behind).


John Gossman has criticized the MVVM pattern and its application in specific uses, stating that MVVM can be "overkill" when creating simple user interfaces. For larger applications, he believes that generalizing the viewmodel upfront can be difficult, and that large-scale data binding can lead to lower performance.[13]


A view model or viewpoints framework in systems engineering, software engineering, and enterprise engineering is a framework which defines a coherent set of views to be used in the construction of a system architecture, software architecture, or enterprise architecture. A view is a representation of the whole system from the perspective of a related set of concerns.[1][2]


Since the early 1990s there have been a number of efforts to prescribe approaches for describing and analyzing system architectures. A result of these efforts have been to define a set of views (or viewpoints). They are sometimes referred to as architecture frameworks or enterprise architecture frameworks, but are usually called "view models".


Usually a view is a work product that presents specific architecture data for a given system. However, the same term is sometimes used to refer to a view definition, including the particular viewpoint and the corresponding guidance that defines each concrete view. The term view model is related to view definitions.


The purpose of views and viewpoints is to enable humans to comprehend very complex systems, to organize the elements of the problem and the solution around domains of expertise and to separate concerns. In the engineering of physically intensive systems, viewpoints often correspond to capabilities and responsibilities within the engineering organization.[3]


Most complex system specifications are so extensive that no single individual can fully comprehend all aspects of the specifications. Furthermore, we all have different interests in a given system and different reasons for examining the system's specifications. A business executive will ask different questions of a system make-up than would a system implementer. The concept of viewpoints framework, therefore, is to provide separate viewpoints into the specification of a given complex system in order to facilitate communication with the stakeholders. Each viewpoint satisfies an audience with interest in a particular set of aspects of the system. Each viewpoint may use a specific viewpoint language that optimizes the vocabulary and presentation for the audience of that viewpoint. Viewpoint modeling has become an effective approach for dealing with the inherent complexity of large distributed systems.


Architecture description practices, as described in IEEE Std 1471-2000, utilize multiple views to address several areas of concerns, each one focusing on a specific aspect of the system. Examples of architecture frameworks using multiple views include Kruchten's "4+1" view model, the Zachman Framework, TOGAF, DoDAF, and RM-ODP.


In the 1970s, methods began to appear in software engineering for modeling with multiple views. Douglas T. Ross and K.E. Schoman in 1977 introduce the constructs context, viewpoint, and vantage point to organize the modeling process in systems requirements definition.[4] According to Ross and Schoman, a viewpoint "makes clear what aspects are considered relevant to achieving ... the overall purpose [of the model]" and determines How do we look at [a subject being modelled]?


Since the early 1990s there have been a number of efforts to codify approaches for describing and analyzing system architectures. These are often termed architecture frameworks or sometimes viewpoint sets. Many of these have been funded by the United States Department of Defense, but some have sprung from international or national efforts in ISO or the IEEE. Among these, the IEEE Recommended Practice for Architectural Description of Software-Intensive Systems (IEEE Std 1471-2000) established useful definitions of view, viewpoint, stakeholder and concern and guidelines for documenting a system architecture through the use of multiple views by applying viewpoints to address stakeholder concerns.[6] The advantage of multiple views is that hidden requirements and stakeholder disagreements can be discovered more readily. However, studies show that in practice, the added complexity of reconciling multiple views can undermine this advantage.[7]


A view of a system is a representation of the system from the perspective of a viewpoint. This viewpoint on a system involves a perspective focusing on specific concerns regarding the system, which suppresses details to provide a simplified model having only those elements related to the concerns of the viewpoint. For example, a security viewpoint focuses on security concerns and a security viewpoint model contains those elements that are related to security from a more general model of a system.[8]


In systems engineering, a viewpoint is a partitioning or restriction of concerns in a system. Adoption of a viewpoint is usable so that issues in those aspects can be addressed separately. A good selection of viewpoints also partitions the design of the system into specific areas of expertise.[3]


Viewpoints provide the conventions, rules, and languages for constructing, presenting and analysing views. In ISO/IEC 42010:2007 (IEEE-Std-1471-2000) a viewpoint is a specification for an individual view. A view is a representation of a whole system from the perspective of a viewpoint. A view may consist of one or more architectural models.[10] Each such architectural model is developed using the methods established by its associated architectural system, as well as for the system as a whole.[6]


Modeling perspectives is a set of different ways to represent pre-selected aspects of a system. Each perspective has a different focus, conceptualization, dedication and visualization of what the model is representing.


In information systems, the traditional way to divide modeling perspectives is to distinguish the structural, functional and behavioral/processual perspectives. This together with rule, object, communication and actor and role perspectives is one way of classifying modeling approaches [11]


In any given viewpoint, it is possible to make a model of the system that contains only the objects that are visible from that viewpoint, but also captures all of the objects, relationships and constraints that are present in the system and relevant to that viewpoint. Such a model is said to be a viewpoint model, or a view of the system from that viewpoint.[3]


A given view is a specification for the system at a particular level of abstraction from a given viewpoint. Different levels of abstraction contain different levels of detail. Higher-level views allow the engineer to fashion and comprehend the whole design and identify and resolve problems in the large. Lower-level views allow the engineer to concentrate on a part of the design and develop the detailed specifications.[3]


In the system itself, however, all of the specifications appearing in the various viewpoint models must be addressed in the realized components of the system. And the specifications for any given component may be drawn from many different viewpoints. On the other hand, the specifications induced by the distribution of functions over specific components and component interactions will typically reflect a different partitioning of concerns than that reflected in the original viewpoints. Thus additional viewpoints, addressing the concerns of the individual components and the bottom-up synthesis of the system, may also be useful.[3]

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