Re: Arora on Mac 10.6.8 and Unity3d

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Timothy Graupmann

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Feb 8, 2012, 1:41:10 AM2/8/12
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4) Unity 3.5 allows exporting to flash. So if #2 and #3 Unity and
Flash aren't being detected on Flash, I'm not seeing the exported
Unity to Flash loading either on MacOS Lion.

Here is a test page with Unity exported to Flash:
http://unity3d.com/contest/flash-in-a-flash/

In the Arora preferences, I do have plugins enabled.

On Tue, Feb 7, 2012 at 10:37 PM, tgraupmann <tgrau...@gmail.com> wrote:
> 1) I'm building Arora from source on MacOS Lion. 0.11.0. But I can't
> seem to run on MacOS 10.6.8. I did recompile qt in 32-bit mode and
> referenced that qmake, but I got the error "Check with the developer
> to make sure Arora works with this version of Mac OS X.".
>
> Building from source on Windows works perfectly.
>
> 2) Another issue is that the Unity3d plugin doesn't seem to be
> detected on (MacOS Lion)
> http://code.google.com/p/arora/issues/detail?id=949&q=unity&colspec=ID%20Type%20Status%20Priority%20Milestone%20Owner%20Summary%20Stars
>
> My repro case is to just browse the page in Arora:
> http://unity3d.com/gallery/demos/live-demos
>
> For some reason on Mac OS Lion, it's not detecting the Unity plugin.
>
> The Unity plugin is a free download and can be found here. I'm using
> 3.5.
> http://unity3d.com/unity/preview/download
>
> 3) Although not a requirement, I'm not able to watch youtube videos
> with Arora. It could be the same plugin detection issue as #2, or it
> could be a user agent thing. Not sure.
>
> If you could opine I would be grateful!
>
> Thanks,
>
> ~Tim

tgraupmann

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Feb 8, 2012, 1:37:44 AM2/8/12
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