The game is set on a fictional Mars colony - the so-called "Dark Colony" - in the year 2137. Humans have discovered a "remarkable energy source" by the name of Petra-7 on the red planet. Figuring they'd rather not choke on the atmosphere of Mars whilst mining Petra-7, the Humans begin terraforming the planet. At the start of the game the project has produced jungles and deserts habitable by people. All seems to be going well, until the Taar show up. The Taar are aliens from a scattered and dying race looking for a new homeworld, and Mars seems to be good fit. Before they can move in though, they seek to get rid of the humans.
Enumeration of bacterial colonies on an agar plate is simple in concept, but automated colony counting is difficult due to variations in colony color, size, shape, contrast, and density, as well as colony overlap. Furthermore, in applications where high throughput is essential, it is critical to employ a fast and user-friendly automated technique that does not compromise counting accuracy. We have developed a colony counting program, NIST's Integrated Colony Enumerator (NICE), designed to count dark colonies from multiple regions of interests on an agar plate. Images can be cost effectively acquired by a digital camera or a desktop scanner and imported into NICE. Multiplexed, high throughput standardized assay formats such as the multiplexed opsonophagocytic killing (MOPA4) assay can be readily counted by NICE.
Conclusion with llvmpipe mode:
- its working for lots of games..
- game OpenGL games like Vampire are too dark and brightness settings is not working..
- OpenGL compatibility Quake based games is not great..
- Direct3D and Glide seems to work better
- its not fast enough on my machine..
- comparisons with **Banned project*much easier to setup, no need to play with ugly starting batched and Qemu bugs.. better developer, Direct3D is for free.. no need to copy dlls to game directories.. but not fast enough ?
Good / Playable:
Quake 2 is running 1600x1200 70-84 FPS.. under OpenGL.. im not sure but it maybe capped by some virtual monitor refresh rate, or by driver it selft or by Quake 2 demo.. but its fast enough..
Hexen 2 demo - OpenGL.. with AC97 its working fine 640x480 72 FPS lock in first map, 1600x1200 - 40-65 FPS.. so not fast enough.
Gothic1 - With AC97, 800x600.. Fraps its not working but its 15+ FPS at the start.. playable..
Daikatana demo - 1600x1200 graphics fine, firsts scene, 30-45 FPS..
NHL2000 - fine
Half-life demo- OpenGL 800x600, first scene - 55-60 FPS..
Clive Barkers Undying - D3D + Glide fine 800x600 30-60 FPS
Sin - 45 - 65 FPS.. resolution seems to be desktop resolution - in my case 1280x960 and you cant change it in menu in the demo..
Croc 2 - 640x480 - D3D fine
Drakan demo - 800x600 D3D fine
Blood 2 - D3D - 800x600 fine
Myth II - Fraps its not working. D3D but it seems fine
Crusade of Might and Magic - 640x480, fine
Disciples II demo - 2D fine.. but some black screen in menu, in needs some additional click, key presses to refresh and get screen..
Age of Empires - 2D - some graphics glitches in the menu..
Heretic II - demo is broken - full patched game, 1600x1200, 30 FPS lock, fine..
Flatout 2 - 800x600 - max details - 30-55 FPS, fine..
Diablo 2 D3D - fine
Giants - Citizen Kabuto - 800x600 all fine
Terracide - playable 640x480, some glitches in bottom of screen, im not sure about lights, there is some blinking at the start, im not sure if its intended..
Thief - Fraps is not working, but seems fine..
DeusEx - 800x600 seems fine, GLide is less dark..
Descent 3 demo 2- had some bluescreen in WISPX.. i had to uninstall IPX protocol, but my networking is broken some Win98 SP3 bug maybe, i met same bug in multiple machines, im unable to fix it.. better some Win9X improving patches is networking fine.. but after it sooner or later get broken and i did lots of thing to fix it, spend hours on it, but without success ?
- D3D - Crash when mission is loaded.. ; Glide - its classic 640x480 35-55 FPS game.. ; OpenGL - black screen right after game start..
Rollcage 2 - no working Fraps counter, but its playable..
Age of Empires 2 - 2D, black cube on mouse cursor in menu as in other games, otherwise fine..
Age of Wonders - 2D, fine
There is not reason, why it should work for me, when its not working for you.. but won over my laziness..
1) GLQuake brightness slider does nothing..
2) Deus Ex demo - D3D and Glide slider does nothing, but Glide version is less dark.
I tested Unreal Tournament 99 is same engine D3D - brightness slider does nothing..
GLQuake's brightness never worked. Later builds of GLQuake had a command-line parameter to boost the texture 'gamma' up (i.e. glquake -gamma 0.4) but never any real-time screen gamma changes ingame. It's usually gamma 1.7 on 3dfx MiniGL (with glquake's own gamma set to 1.0 to not affect any textures) but dark everywhere else.
The counting of Petri dishes is long, tedious and can vary from person to person. The Scan 300 can count up to 1000 colonies in 1 second in a constant and repeatable manner. Counting can be up to 98% accuracy. The minimum colony size is 0.1 mm.
To perform the completed test for E. coli, gently agitate each gassing EC tube, remove a loopful of broth and streak for isolation on a L-EMB agar plate and incubate for 18-24 h at 35C 0.5C . Examine plates for suspicious E. coli colonies, i.e., dark centered and flat, with or without metallic sheen. Transfer up to 5 suspicious colonies from each L-EMB plate to PCA slants, incubate them for 18-24 h at 35C 0.5C and use for further testing.
CAUTION: To observe for fluorescence, examine inoculated LST-MUG tubes under longwave (365 nm) UV light in the dark. A 6-watt hand-held UV lamp is adequate and safe. When using a more powerful UV source, such as a 15-watt fluorescent lamp, wear protective glasses or goggles. Also, prior to use in MUG assays, examine all glass tubes for auto fluorescence. Cerium oxide, which is sometimes added to glass as a quality control measure, will fluoresce under UV light and interfere with the MUG test (25). The use of positive and negative control strains for MUG reaction is essential.
Prepare food samples and perform the MPN Presumptive test as described in section I.C. above, except use LST-MUG tubes instead of LST. Be sure to inoculate one tube of LST-MUG with a known GUD-positive E. coli isolate as positive control (ATCC 25922). In addition, inoculate another tube with a culture of Enterobacter aerogenes (ATCC 13048) culture of Enterobacter aerogenes (ATCC 13048) or a Klebsiella pneumoniae strain as negative control, to facilitate differentiation of sample tubes that show only growth from those showing both growth and fluorescence. Incubate tubes for 24 to 48 2 h at 35C. Examine each tube for growth (turbidity, gas) then examine tubes in the dark under longwave UV lamp (365 nm). A bluish fluorescence is a positive presumptive test for E. coli. Studies by Moberg et al. (28) show that a 24 h fluorescence reading is an accurate predictor of E. coli and can identify 83-95% of the E. coli-positive tubes. After 48 h of incubation, 96-100% of E. coli-positive tubes can be identified (28). Perform a confirmed test on all presumptive positive tubes by streaking a loopful of suspension from each fluorescing tube to L-EMB agar and incubate 24 2 h at 35C. Follow protocols outlined in I. F, above, for Completed test for E. coli. Calculate MPN of E. coli based on combination of confirmed fluorescing tubes in 3 successive dilutions.
Filter 100 mL of test sample and transfer the filter to M-Endo medium (M-196) or LES Endo Agar (M-197) and incubate at 35 C 0.5C for 22-24 h. Count colonies that are pink to dark red with a green metallic surface sheen. The sheen may vary from pinpoint to complete coverage of the colony. Use of a low power, dissecting-type microscope to examine filters is recommended.
Confirmation - If there are 5 to 10 sheen colonies on the filter, confirm all by inoculating growth from each sheen colony into tubes of LST and incubate at 35 C 0.5C for 48 h. If the number of sheen colonies exceeds 10, randomly select and confirm 10 colonies that are representative of all sheen colonies. Any gas positive LST tubes should be sub cultured to BGLB and incubated at 35C 0.5C for 48 hr. Gas production in BGLB within 48 h is a confirmed coliform test. Report results as number of coliform colonies per 100 mL. NOTE: Standard Method, 1998, 20th ed, p. 9-60 (3), allows for simultaneous inoculation of LST and BGLB during verification. However, BGLB is somewhat inhibitory so the method described above, where samples are sub cultured from LST into BGLB is regarded as a more sensitive verification assay and therefore, recommended.
Perform assay in duplicate. Aseptically, inoculate 10-mL portion of juice into 90 mL of UPEB and incubate at 35C 0.5C for 24 h. After enrichment, mix and transfer 1-mL from each UPEB enrichment broth into 9 mL of EC broth containing a CC disc. Incubate EC/CC broth tubes at 44.5 0.2C in a circulating water bath for 24 2 h. Include a tube inoculated with a MUG (+) E. coli strain as positive control and another with K. pneumoniae or Enterobacter aerogenes (ATCC 13048) as negative control. Examine tubes in the dark and under long wave UV light. The presence of blue fluorescence in either tube is indicative that E. coli is present in the sample. Note: The CC discs also contain X-gal, which when cleaved by β-galactosidase will yield blue color on or around the disc. This reaction is analogous to measuring acid/gas production from fermentation of lactose hence, the presence of blue color is indicative of coliforms.
aa06259810