On Wed, 2009-07-22 at 10:34 -0700, BetaTesterOne wrote:
> Hello everyone, has anyone else noticed a problem when trying to fire
> the missles. They seem to be not triggering when I try to use them.
> They will eventually fire, but I have to wait a short while before
> they will work. and the other weapons and icons all seem to work fine
> though.
The latest guide has a better picture of how missile targeting works:
The missile locks on to the closest enemy target in front of AND at the
same altitude of the helicopter.
> and I thought of a few changes that could be made.
>
> I think that instead of holding down an achievement for information,
> it should be changed to a tap. so all you have to do is tap to the
> icon to get the information, then you can tap it again to hide it or
> tap on another achievement. Plus the touch icon for details will make
> more sense.
If I made it modal, I would likely need to remove how it appears above
your finger. Then you would need to move your finger to view it.
I dislike the idea of making it modal as it adds two actions rather than
just touch and release it becomes touch, lift, move away, tap
> I also have some suggestions for the guide and manual icons. Make the
> guide icon a computer and make the manual icon a folder like a windows
> folder icon with some files sticking out of it.
Nice ideas.
I've asked the artist for a fold out and book icons. Depending on how
these turn out, I may pass your ideas along.
Thank you,
-Arthur
On Wed, 2009-07-22 at 14:53 -0700, Devilishly Good wrote:
> Yes, I have a problem as well firing air to air missiles, the ground
> missiles seem to work okay...at least I don't recall having a problem
> with them, but i have noticed that I can be repeatedly tapping the air
> to air missiles and nothing will happen.
Missiles work as follows:
- Find the next non-friendly object horizontally in front of the
helicopter.
-- If the object top is above the helicopter bottom and the object
bottom is bellow the helicopter top target the object.
-- Otherwise, repeat.
I have not seen a problem with missile targeting in decades. You can
practice on the barrage balloons.
Hope this helps,
-Arthur
On Wed, 2009-07-22 at 14:53 -0700, Devilishly Good wrote:
> I have a suggestion with the edged buttons. I really love how you
> have them dimmed now, but I was going to suggest that when they are
> pressed, instead of highlighting the area underneath in green, how
> about having the edges themselves get briefly brighter?
I've made this change for the next release. :)
> Also, wanted to say YAY! I won 2 campaigns today and earned some
> acheievements!!! Don't laugh you 5-star Armor Alley generals...lol.
> This was the first time for victories for me...I played more patiently
> today and stopped risking my copter so much.
Great. =D
Thanks for all your feed back,
-Arthur
On Wed, 2009-07-22 at 23:07 -0700, Devilishly Good wrote:
> I've experienced the air to air missiles not responding to touches
> when I have an enemy helicopter on screen with me and at my same
> level. Some times you can just be mashing that button and nothing
> happens :(
Everyone, does this happen to anyone else?
I assume, that control highlights when you touch it, but the missile
doesn't fire?
I also assume, you don't have problems with bombs and machine guns?
Unfortunately, I'm going to need more clues to solve it:
Does this happen on a fresh helicopter's first missile?
Does this happen after resupplying?
Does this happen only on the second missile?
Can you then fire at a different target?
Does this ever fail on balloons? Or, any other target?
Thanks for bringing this up,
-Arthur
:-Dave
David Markowitz
A creative media studio
On Wed, 2009-07-22 at 23:07 -0700, Devilishly Good wrote:
> I've experienced the air to air missiles not responding to touches
> when I have an enemy helicopter on screen with me and at my same
> level. Some times you can just be mashing that button and nothing
> happens :(
Version 200907231 of Armor Alley now highlights the locked target. :)
To be clear:
To repeatedly attempt to fire a missile, hold the missile control down.
Thank you,
-Arthur
On Sat, 2009-07-25 at 00:32 -0700, David Markowitz wrote:
> Finally checked this out - I like the red highlight, but it doesn't
> help with objects that are off screen (which is where it would really
> be useful). Maybe add something for that as well? Just highlighting
> the button or showing "missile target lock" or something would suffice
> I think.
You can tell, if the missile is locked, by pressing the fire missile
control. ;) If it doesn't fire, no harm no foul.
It has been suggested, that I show on the radar what is targeted. I
could trivially make items blink red/yellow.
However, the real issue is will this make the game less frustrating and
more fun? I think a part of the game is deciding to wait for a clear
shot or taking a chance or maneuvering for a better shot.
Cheers,
-Arthur
>
> You can tell, if the missile is locked, by pressing the fire missile
> control. ;) If it doesn't fire, no harm no foul.
>
True, but that applies to targets up close as well.
> It has been suggested, that I show on the radar what is targeted. I
> could trivially make items blink red/yellow.
>
Maybe that would work - might be too unnoticeable as well (and might
not understand what it means)
> However, the real issue is will this make the game less frustrating
> and
> more fun? I think a part of the game is deciding to wait for a clear
> shot or taking a chance or maneuvering for a better shot.
Yeah, but will users think missile firing isn't working or just that
it's not locking on? Guess it depends on whether they read the guide/
manual.
On Sun, 2009-07-26 at 02:06 -0700, Devilishly Good wrote:
> Just wanted to say that I really like the red halo around targets. I
> thought it made it a lot clearer on when to launch air to air
> missiles.
=D
> Hmm, making objects blink on the radar when targeted by missiles could
> certainly prove interesting...especially if it was done for items
> targeted by the aa trucks. Although, I would suggest a different
> color than red/yellow just because we are already yellow...it might
> make things confusing to some people.
I think I may have mis-communicated: I want to highlight on the radar,
the target that a missile would lock on to if the player launched a
missile.
I think the feedback from on screen locks explains how missiles lock on
targets at their height.
Thank you,
-Arthur
On Sat, 2009-07-25 at 23:56 -0700, David Markowitz wrote:
> > However, the real issue is will this make the game less frustrating
> > and
> > more fun? I think a part of the game is deciding to wait for a clear
> > shot or taking a chance or maneuvering for a better shot.
>
> Yeah, but will users think missile firing isn't working or just that
> it's not locking on? Guess it depends on whether they read the guide/
> manual.
I think the feedback from on screen locks will make apparent the
behavior of locking on without reading.
Thank you,
-Arthur