Upgrading is easy: download the version, unzip it, drag the unzipped
folder to iTunes, and sync.
Big change:
- To pause, touch the upper, left of the screen.
Thank you,
-Arthur
= New in 200910111 =
* Saved games from previous versions can not be resumed.
* Change controls:
** Pause game control is now upper, left control.
** Customize accelerometer control is now upper, center control.
* Updated multiplayer teaser again. Teaser is done.
* Updated guide transporting troops to mention parachuting.
* Manual section "Getting Started" renamed to "Controls".
* Give rearm instructions when attempting to fire without ammunition.
* Give earning instructions when repeatedly attempting to purchase with
insufficient funds.
* Give instructions when no troops on board and trying to drop off
troops.
* Give notice if no target for missile launch.
* On level 1, suggest building a convoy when retreating.
:-Dave
David Markowitz
A creative media studio
Interesting - what made you decide to change the Pause control?
I like the added feedback when the buttons don't work.
You mean people weren't figuring out the way to pause?
But how does this change make a difference? If people weren't figuring it out because they weren't reading the guide/manual, how will this implementation be better?
Maybe I'm misunderstanding, but it seems to me if users aren't figuring it out, it's because there's no visual indication (button).
BTW, the guide still says tap and hold to pause.
On Mon, 2009-10-12 at 11:45 -0700, David Markowitz wrote:
> Ahh, ok, I see it now - I think that's easy to miss because of the
> other UI elements in the same place. Not sure what the best way to
> fix that would be - maybe have the button flash? And/or make it
> another color, like a medium/royal blue? Maybe fill the button in but
> make it transparent? Also maybe do the same for the control switch
> button too.
I've done something similar in the next release.
Thank you,
-Arthur