On Mon, 2009-09-14 at 10:49 -0700, Leland Smith wrote:
> First, I want to say that this type of game is not usually my forte. I
> usually prefer games that take up short spurts of my time as opposed
> to not being able to put it down! :-)
=D
> The multi-player looks to have
> some promise. I saw a demo on a 2v2 game running. Cooperative play
> sounds very intriguing.
It's a blast, for more information, read this (especially the comments):
http://www.rampantgames.com/blog/2006/03/back-o-rack-armor-alley.html
> Some questions or issues:
>
> 1. I notice the radar pop off and on occasionally. Is this a glitch
> or does it have to do with the jamming feature I read about in
> another post?
Yes. The when your helicopter nears enemy vans your radar goes out.
> If it is radar jamming, what other indicators do you
> have that it is happening?
Armor Alley is an ancient game. Back in the day, games had to have
content. Part of Armor Alley's content is figuring out the details.
They are mini-puzzles that make you stronger as you learn the game.
A lot of people don't realize it, but there is huge satisfaction in
figuring things out.
> 2. I release soldiers in mid air only to see them drop to their
> death. I see enemy heli drop paratroopers then fly off. What am I
> missing here.
If you drop them off higher, their parachutes will have more time to
open. Of course, some parachutes will fail. It's safer to land first.
> 3. when a convoy reaches the enemy side they just roll off the edge
> of the screen do these troops count in the funds recovery at the end
> of a level?
No.
Thank you so much for your feedback!
-Arthur