On 2010-04-30, at 2:42 PM, Arthur Britto wrote:
> Hi Dave,
>
> On Mon, 2010-04-26 at 23:19 -0700, David Markowitz wrote:
>> Noooooo!!! :(
>> You've basically got a finished product - why not just release what you have on your own and then use the money you get from that to fund further dev (assuming you get enough)? You could even re-release it as a new version with the MP feature under a 3rd party publisher later.
>> It just seems such a shame to have come this far and then give up just a few feet from the finish line.
>
> To release Armor Alley, I think at a minimum the following is needed:
> * in store purchase to prevent piracy
Why in store purchase? Not sure what real benefit this gives you...
I don't think you would need either of these... You can minimize scope by restricting games to bluetooth and LAN
> * programmer
> ** credible track record
> ** royalty agreement
I've offered...
> * legal
> ** contract
> ** legal fees
Same as above...
>
> Unfortunately, I don't have the resources to pursue this.
If you don't have the resources, sign off the project to someone (preferrably myself), and let me cut you back a check in royalties...
If you want to keep control of the source, let's sign an agreement, and let me look at some source, and let me determine how much time and effort is needed to get a minimum viable product out the door..
Thoughts?
-Jordan