On Wed, 2009-09-16 at 17:29 -0700, BetaTesterOne wrote:
> I tested out version 200909081 and it is working good, just like all
> of the other versions. I like the changes you have made to the overall
> game. I think the game has become even better than before.
Thank you. :)
> I am kind of surprised that this is still in beta. I would have
> figured that you would have finsihed and released the game by now.
Me too.
> Is there still a lot more that you are working on for this game? Are
> you still not statisfied with it?
The last thing big thing I'm waiting for is new sprite art. A sample is
attached. It's due end of this week.
> I havent been able to test all of the achievements, because I just
> cant get them all, a lot of them are just way to hard for me to get.
Don't forget you can become invulnerable if you play with a player named
"wizard".
> The new icons in the game look better than before, but I think that
> the helicopter icon for single player should just be a helicopter and
> not have what ever that is under it.
Noted.
> and I have seen an armor alley clone in the appstore, but It is no
> where near the quality of this game.
The reviews are well with worth reading. And someone else is looking
for beta testers for yet another copy...
> Is there anything in particular that you want tested for the
> singleplayer game?
Nothing in particular. Here is a list of changes so far for my next
release (probably tomorrow):
* Updated achievement icons.
* Updated guide images for vertical orientation:
** Fixed highlighting and alignment of directions
** Add note about custom orientation
* Battle over fixes:
** If the player manages to continue the game by winning after game
over:
*** Don't immediately give a high score
*** Make this a supported code path.
* Fixed a wrong page guide page showing on fresh installs and from
quitting in guide.
> and will we be able to test multiplayer? - Kevin
I am going to defer multiplayer, till I see what sales are like. :(
Thanks for your comments!
-Arthur