Command And Conquer Editor

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Karina Edling

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Aug 5, 2024, 7:08:01 AM8/5/24
to arkomaxte
Irecently purchased the Ultimate Collection, and wanted to use the terrain editor located within the game files. The file is EDWIN.exe, once I open it, the window opens and appears to be loading, but then a message pops up asking me to install game disc to run. There is no game disc obviously since this is a digital purchase/download. Does anyone out there have a clue what I might be able to do? Thanks

Like the game itself, it needs to be started with command line parameter "-cd." to work without CD. It's a system that's always been in the game, so they never changed it for the full hard disk versions; they just used what was there. To use it you'll have to make a shortcut to edwin.exe, open its properties, and add that "-cd." (minus the quotes) to the end of the Target field.


A much easier option, however, is to patch your game with the community patch over at cncnet.org; it adds enhanced versions of both the original map editor, and of the fully-fledged mission editor RA-Ed. Command & Conquer 1, Red Alert 1 and Tiberian Sun have all been upgraded with community-created unofficial patches that fix a lot of their bugs and compatibility problems. For Red Alert 2 there's a more general patch that solves a lot of its graphics problems. You can find them here:


I was playing around with the data editor when I wanted to take a Command & Conquer look as resource creation and more importantly at how they were created without using any triggers, So I set to work.


From my side only one addition: When you want to change name of new minerals - don't do this via right clicking menu with modify command (Ctrl+M shortcut) - this somehow have tendency* to create new models and in result kills proper animations of mineral field and workers carrying resources... Instead go to table view and manually change name and/or ID under "Unit - Name".


Oh and it is also interesting if you add this spawn field behavior within that mineral field. This gives that feeling of infinite grow and reminds old times when tiberium wasn't limited to spawning point neighborhood :>


Also it can be nice if you edit behavior 'minerals field mineral' and set its amount (statistics tab) to sth around 100 - 200... with this you can pretty easily simulate visual tiberium growth as this amount is used whenever new mineral field is spawned :)


One thing which I noticed is that by default minerals do not spawn on terrain covered with creep... and here by removing flags and or pathing options responsible for collisions we could achieve 2 goals: - no spawn blockade on creep & ability to move over our mineral fields...


It would be also interesting if to these mineral fields add kind of aura which would hurt passing by units and if they die in result of that minerals exposure they would be turned into some kind mutants/zombies ;>


I've done it for my map and i'm using it since the launch and it work good. i've tried to make crystal spawn crystal but the game crash, so i want for a Tree like you did. i've also create a AOE that damage Biological unit and Creature that are immune to the radiation. it's very cool. and it's also walkable


Final Cut Pro has provided keyboard shortcuts for the vast majority of its functions, but there have always been a few features or functions where it made sense to have a keyboard shortcut, but none was pre-built and ready to use. In legacy versions of Final Cut Pro you could add, remove or modify keyboard shortcuts by using the Keyboard Layout tools.


You can quickly identify existing keyboard shortcuts by clicking on any key in the virtual keyboard. All the commands associated with the chosen key appear in the Key Detail list at the lower right. The keys in the virtual keyboard are color coded to identify which command groups they are associated with in the Command List.


The Current Command Set will be saved to the Desktop with the extension .commandset. From there you can e-mail it to other editors, or copy it to a flash drive or other removable media and then copy it to other editing stations to import it into Final Cut Pro X.


Congratulations, you can now exercise more command over your Final Cut Pro X commands, but we have just one more tidbit to share before we go. You can easily switch Command Sets on the fly from the Final Cut Pro Menu. Simply click on the Final Cut Pro Menu and select Commands and then the desired command set from those listed.

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